EventHandler
from panda3d.core import EventHandler
- class EventHandler
Bases:
Bases:
TypedObject
A class to monitor events from the C++ side of things. It maintains a set of “hooks”, function pointers assigned to event names, and calls the appropriate hooks when the matching event is detected.
This class is not necessary when the hooks are detected and processed entirely by the scripting language, e.g. via Scheme hooks or the messenger in Python.
Inheritance diagram
- __init__(ev_queue: EventQueue)
- static get_class_type() TypeHandle
- get_future(event_name: str) AsyncFuture
Returns a pending future that will be marked as done when the event is next fired.
- static get_global_event_handler(queue: EventQueue) EventHandler
Returns a pointer to the one global
EventHandler
object. If the global object has not yet been created, this will create it.
- process_events()
The main processing loop of the
EventHandler
. This function must be called periodically to service events. Walks through each pending event and calls its assigned hooks.