CharacterJointEffect
from panda3d.core import CharacterJointEffect
- class CharacterJointEffect
Bases:
RenderEffect
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and CharacterJoint::add_local_transform().
The effect binds the node back to the character, so that querying the relative transform of the affected node will automatically force the indicated character to be updated first.
Inheritance diagram
- __init__(*args, **kwargs)
- getCharacter()
C++ Interface: get_character(CharacterJointEffect self)
- /**
Returns the Character that will get update() called on it when this node’s
relative transform is queried, or NULL if there is no such character.
*/
- getClassType()
C++ Interface: get_class_type()
- get_character()
C++ Interface: get_character(CharacterJointEffect self)
- /**
Returns the Character that will get update() called on it when this node’s
relative transform is queried, or NULL if there is no such character.
*/
- get_class_type()
C++ Interface: get_class_type()