LinearCylinderVortexForce

from panda3d.physics import LinearCylinderVortexForce
class LinearCylinderVortexForce

Bases: LinearForce

Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.

Inheritance diagram

Inheritance diagram of LinearCylinderVortexForce

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getCoef()

C++ Interface: get_coef(LinearCylinderVortexForce self)

/**

*/

getLength()

C++ Interface: get_length(LinearCylinderVortexForce self)

/**

*/

getRadius()

C++ Interface: get_radius(LinearCylinderVortexForce self)

/**

*/

get_class_type()

C++ Interface: get_class_type()

get_coef()

C++ Interface: get_coef(LinearCylinderVortexForce self)

/**

*/

get_length()

C++ Interface: get_length(LinearCylinderVortexForce self)

/**

*/

get_radius()

C++ Interface: get_radius(LinearCylinderVortexForce self)

/**

*/

setCoef()

C++ Interface: set_coef(const LinearCylinderVortexForce self, float coef)

/**

*/

setLength()

C++ Interface: set_length(const LinearCylinderVortexForce self, float length)

/**

*/

setRadius()

C++ Interface: set_radius(const LinearCylinderVortexForce self, float radius)

/**

*/

set_coef()

C++ Interface: set_coef(const LinearCylinderVortexForce self, float coef)

/**

*/

set_length()

C++ Interface: set_length(const LinearCylinderVortexForce self, float length)

/**

*/

set_radius()

C++ Interface: set_radius(const LinearCylinderVortexForce self, float radius)

/**

*/