TexturePeeker
from panda3d.core import TexturePeeker
- class TexturePeeker
Bases:
ReferenceCount
An instance of this object is returned by Texture::peek(). This object allows quick and easy inspection of a texture’s texels by (u, v) coordinates.
Inheritance diagram
- __init__(*args, **kwargs)
- fetchPixel()
C++ Interface: fetch_pixel(TexturePeeker self, LVecBase4f color, int x, int y) fetch_pixel(TexturePeeker self, LVecBase4f color, int x, int y, int z)
- fetch_pixel()
C++ Interface: fetch_pixel(TexturePeeker self, LVecBase4f color, int x, int y) fetch_pixel(TexturePeeker self, LVecBase4f color, int x, int y, int z)
- filterRect()
C++ Interface: filter_rect(TexturePeeker self, LVecBase4f color, float min_u, float min_v, float max_u, float max_v) filter_rect(TexturePeeker self, LVecBase4f color, float min_u, float min_v, float min_w, float max_u, float max_v, float max_w)
- /**
Fills “color” with the average RGBA color of the texels within the
rectangle defined by the specified coordinate range.
The texel color is linearly filtered over the entire region. u, v, and w
must be in the range [0, 1].
*/
- /**
Fills “color” with the average RGBA color of the texels within the
rectangle defined by the specified coordinate range.
The texel color is linearly filtered over the entire region. u, v, and w
must be in the range [0, 1].
*/
- filter_rect()
C++ Interface: filter_rect(TexturePeeker self, LVecBase4f color, float min_u, float min_v, float max_u, float max_v) filter_rect(TexturePeeker self, LVecBase4f color, float min_u, float min_v, float min_w, float max_u, float max_v, float max_w)
- /**
Fills “color” with the average RGBA color of the texels within the
rectangle defined by the specified coordinate range.
The texel color is linearly filtered over the entire region. u, v, and w
must be in the range [0, 1].
*/
- /**
Fills “color” with the average RGBA color of the texels within the
rectangle defined by the specified coordinate range.
The texel color is linearly filtered over the entire region. u, v, and w
must be in the range [0, 1].
*/
- getXSize()
C++ Interface: get_x_size(TexturePeeker self)
- /**
Returns the width of the texture image that is contributing to the
TexturePeeker’s information. This may be either the Texture’s full width,
or its simple ram image’s width.
*/
- getYSize()
C++ Interface: get_y_size(TexturePeeker self)
- /**
Returns the height of the texture image that is contributing to the
TexturePeeker’s information. This may be either the Texture’s full height,
or its simple ram image’s height.
*/
- getZSize()
C++ Interface: get_z_size(TexturePeeker self)
- /**
Returns the depth of the texture image that is contributing to the
TexturePeeker’s information.
*/
- get_x_size()
C++ Interface: get_x_size(TexturePeeker self)
- /**
Returns the width of the texture image that is contributing to the
TexturePeeker’s information. This may be either the Texture’s full width,
or its simple ram image’s width.
*/
- get_y_size()
C++ Interface: get_y_size(TexturePeeker self)
- /**
Returns the height of the texture image that is contributing to the
TexturePeeker’s information. This may be either the Texture’s full height,
or its simple ram image’s height.
*/
- get_z_size()
C++ Interface: get_z_size(TexturePeeker self)
- /**
Returns the depth of the texture image that is contributing to the
TexturePeeker’s information.
*/
- hasPixel()
C++ Interface: has_pixel(TexturePeeker self, int x, int y) has_pixel(TexturePeeker self, int x, int y, int z)
- has_pixel()
C++ Interface: has_pixel(TexturePeeker self, int x, int y) has_pixel(TexturePeeker self, int x, int y, int z)
- lookup()
C++ Interface: lookup(TexturePeeker self, LVecBase4f color, float u, float v) lookup(TexturePeeker self, LVecBase4f color, float u, float v, float w)
- /**
Fills “color” with the RGBA color of the texel at point (u, v).
The texel color is determined via nearest-point sampling (no filtering of
adjacent pixels), regardless of the filter type associated with the
texture. u, v, and w will wrap around regardless of the texture’s wrap
mode.
*/
- /**
Fills “color” with the RGBA color of the texel at point (u, v, w).
The texel color is determined via nearest-point sampling (no filtering of
adjacent pixels), regardless of the filter type associated with the
texture. u, v, and w will wrap around regardless of the texture’s wrap
mode.
*/
- lookupBilinear()
C++ Interface: lookup_bilinear(TexturePeeker self, LVecBase4f color, float u, float v)
- /**
Performs a bilinear lookup to retrieve the color value stored at the uv
coordinate (u, v).
In case the point is outside of the uv range, color is set to zero,
and false is returned. Otherwise true is returned.
*/
- lookup_bilinear()
C++ Interface: lookup_bilinear(TexturePeeker self, LVecBase4f color, float u, float v)
- /**
Performs a bilinear lookup to retrieve the color value stored at the uv
coordinate (u, v).
In case the point is outside of the uv range, color is set to zero,
and false is returned. Otherwise true is returned.
*/