SparkleParticleRenderer
from panda3d.physics import SparkleParticleRenderer
- class SparkleParticleRenderer
Bases:
BaseParticleRenderer
pretty sparkly things.
Inheritance diagram
- SPNOSCALE = 0
- SPSCALE = 1
- SP_NO_SCALE = 0
- SP_SCALE = 1
- __init__(*args, **kwargs)
- setBirthRadius()
C++ Interface: set_birth_radius(const SparkleParticleRenderer self, float radius)
/**
*/
- setCenterColor()
C++ Interface: set_center_color(const SparkleParticleRenderer self, const LVecBase4f c)
/**
*/
- setDeathRadius()
C++ Interface: set_death_radius(const SparkleParticleRenderer self, float radius)
/**
*/
- setEdgeColor()
C++ Interface: set_edge_color(const SparkleParticleRenderer self, const LVecBase4f c)
/**
*/
- setLifeScale()
C++ Interface: set_life_scale(const SparkleParticleRenderer self, int param0)
/**
*/
- set_birth_radius()
C++ Interface: set_birth_radius(const SparkleParticleRenderer self, float radius)
/**
*/
- set_center_color()
C++ Interface: set_center_color(const SparkleParticleRenderer self, const LVecBase4f c)
/**
*/
- set_death_radius()
C++ Interface: set_death_radius(const SparkleParticleRenderer self, float radius)
/**
*/