BulletGenericConstraint

from panda3d.bullet import BulletGenericConstraint
class BulletGenericConstraint

Bases: BulletConstraint

Inheritance diagram

Inheritance diagram of BulletGenericConstraint

__init__(*args, **kwargs)
frame_a
frame_b
getAngle()

C++ Interface: get_angle(BulletGenericConstraint self, int axis)

/**

*/

getAxis()

C++ Interface: get_axis(BulletGenericConstraint self, int axis)

// Geometry

/**

*/

getClassType()

C++ Interface: get_class_type()

getFrameA()

C++ Interface: get_frame_a(BulletGenericConstraint self)

/**

*/

getFrameB()

C++ Interface: get_frame_b(BulletGenericConstraint self)

/**

*/

getPivot()

C++ Interface: get_pivot(BulletGenericConstraint self, int axis)

/**

*/

getRotationalLimitMotor()

C++ Interface: get_rotational_limit_motor(const BulletGenericConstraint self, int axis)

// Motors

/**

*/

getTranslationalLimitMotor()

C++ Interface: get_translational_limit_motor(const BulletGenericConstraint self)

/**

*/

get_angle()

C++ Interface: get_angle(BulletGenericConstraint self, int axis)

/**

*/

get_axis()

C++ Interface: get_axis(BulletGenericConstraint self, int axis)

// Geometry

/**

*/

get_class_type()

C++ Interface: get_class_type()

get_frame_a()

C++ Interface: get_frame_a(BulletGenericConstraint self)

/**

*/

get_frame_b()

C++ Interface: get_frame_b(BulletGenericConstraint self)

/**

*/

get_pivot()

C++ Interface: get_pivot(BulletGenericConstraint self, int axis)

/**

*/

get_rotational_limit_motor()

C++ Interface: get_rotational_limit_motor(const BulletGenericConstraint self, int axis)

// Motors

/**

*/

get_translational_limit_motor()

C++ Interface: get_translational_limit_motor(const BulletGenericConstraint self)

/**

*/

setAngularLimit()

C++ Interface: set_angular_limit(const BulletGenericConstraint self, int axis, float low, float high)

/**

*/

setFrames()

C++ Interface: set_frames(const BulletGenericConstraint self, const TransformState ts_a, const TransformState ts_b)

// Frames

/**

*/

setLinearLimit()

C++ Interface: set_linear_limit(const BulletGenericConstraint self, int axis, float low, float high)

// Limit

/**

*/

set_angular_limit()

C++ Interface: set_angular_limit(const BulletGenericConstraint self, int axis, float low, float high)

/**

*/

set_frames()

C++ Interface: set_frames(const BulletGenericConstraint self, const TransformState ts_a, const TransformState ts_b)

// Frames

/**

*/

set_linear_limit()

C++ Interface: set_linear_limit(const BulletGenericConstraint self, int axis, float low, float high)

// Limit

/**

*/

translational_limit_motor