BulletGenericConstraint
from panda3d.bullet import BulletGenericConstraint
- class BulletGenericConstraint
Bases:
Bases:
BulletConstraint
Inheritance diagram
- __init__(node_a: BulletRigidBodyNode, node_b: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, frame_b: panda3d.core.TransformState, use_frame_a: bool)
- __init__(node_a: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, use_frame_a: bool)
- property frame_a ConstPointerTo_TransformState
- property frame_b ConstPointerTo_TransformState
- get_axis(axis: int) panda3d.core.LVector3
Geometry
- static get_class_type() panda3d.core.TypeHandle
- get_frame_a() panda3d.core.TransformState
- get_frame_b() panda3d.core.TransformState
- get_rotational_limit_motor(axis: int) BulletRotationalLimitMotor
Motors
- get_translational_limit_motor() BulletTranslationalLimitMotor
- set_frames(ts_a: panda3d.core.TransformState, ts_b: panda3d.core.TransformState)
Frames
- property translational_limit_motor BulletTranslationalLimitMotor