BulletGenericConstraint
from panda3d.bullet import BulletGenericConstraint
- class BulletGenericConstraint
Bases:
BulletConstraint
Inheritance diagram
- __init__(*args, **kwargs)
- frame_a
- frame_b
- getClassType()
C++ Interface: get_class_type()
- getRotationalLimitMotor()
C++ Interface: get_rotational_limit_motor(const BulletGenericConstraint self, int axis)
// Motors
- /**
*/
- getTranslationalLimitMotor()
C++ Interface: get_translational_limit_motor(const BulletGenericConstraint self)
- /**
*/
- get_class_type()
C++ Interface: get_class_type()
- get_rotational_limit_motor()
C++ Interface: get_rotational_limit_motor(const BulletGenericConstraint self, int axis)
// Motors
- /**
*/
- get_translational_limit_motor()
C++ Interface: get_translational_limit_motor(const BulletGenericConstraint self)
- /**
*/
- setAngularLimit()
C++ Interface: set_angular_limit(const BulletGenericConstraint self, int axis, float low, float high)
- /**
*/
- setFrames()
C++ Interface: set_frames(const BulletGenericConstraint self, const TransformState ts_a, const TransformState ts_b)
// Frames
- /**
*/
- setLinearLimit()
C++ Interface: set_linear_limit(const BulletGenericConstraint self, int axis, float low, float high)
// Limit
- /**
*/
- set_angular_limit()
C++ Interface: set_angular_limit(const BulletGenericConstraint self, int axis, float low, float high)
- /**
*/
- set_frames()
C++ Interface: set_frames(const BulletGenericConstraint self, const TransformState ts_a, const TransformState ts_b)
// Frames
- /**
*/
- set_linear_limit()
C++ Interface: set_linear_limit(const BulletGenericConstraint self, int axis, float low, float high)
// Limit
- /**
*/
- translational_limit_motor