CharacterJoint
from panda3d.core import CharacterJoint
- class CharacterJoint
Bases:
Bases:
MovingPartMatrix
This represents one joint of the character’s animation, containing an animating transform matrix.
Inheritance diagram
- __init__(character: Character, root: PartBundle, parent: PartGroup, name: str, default_value: LMatrix4)
- add_local_transform(node: PandaNode) bool
Adds the indicated node to the list of nodes that will be updated each frame with the joint’s local transform from its parent. Returns true if the node is successfully added, false if it had already been added.
The Character pointer should be the Character object that owns this joint; this will be used to create a
CharacterJointEffect
for this node. If it is NULL, no such effect will be created.A
CharacterJointEffect
for this joint’s Character will automatically be added to the specified node.
- add_net_transform(node: PandaNode) bool
Adds the indicated node to the list of nodes that will be updated each frame with the joint’s net transform from the root. Returns true if the node is successfully added, false if it had already been added.
A
CharacterJointEffect
for this joint’s Character will automatically be added to the specified node.
- clear_local_transforms()
Removes all nodes from the list of nodes that will be updated each frame with the joint’s local transform from its parent.
- clear_net_transforms()
Removes all nodes from the list of nodes that will be updated each frame with the joint’s net transform from the root.
- static get_class_type() TypeHandle
- get_local_transforms() NodePathCollection
Returns a list of the local transforms set for this node. Note that this returns a list of
NodePaths
, even though the local transforms are actually a list ofPandaNodes
.
- get_net_transform(transform: LMatrix4)
Copies the joint’s current net transform (composed from the root of the character joint hierarchy) into the indicated matrix.
- get_net_transforms() NodePathCollection
Returns a list of the net transforms set for this node. Note that this returns a list of
NodePaths
, even though the net transforms are actually a list ofPandaNodes
.
- get_transform(transform: LMatrix4)
Copies the joint’s current transform into the indicated matrix.
- get_transform_state() TransformState
- has_local_transform(node: PandaNode) bool
Returns true if the node is on the list of nodes that will be updated each frame with the joint’s local transform from its parent, false otherwise.
- has_net_transform(node: PandaNode) bool
Returns true if the node is on the list of nodes that will be updated each frame with the joint’s net transform from the root, false otherwise.
- remove_local_transform(node: PandaNode) bool
Removes the indicated node from the list of nodes that will be updated each frame with the joint’s local transform from its parent. Returns true if the node is successfully removed, false if it was not on the list.
If the node has a
CharacterJointEffect
that matches this joint’s Character, it will be cleared.
- remove_net_transform(node: PandaNode) bool
Removes the indicated node from the list of nodes that will be updated each frame with the joint’s net transform from the root. Returns true if the node is successfully removed, false if it was not on the list.
If the node has a
CharacterJointEffect
that matches this joint’s Character, it will be cleared.