LoaderOptions
from panda3d.core import LoaderOptions
- class LoaderOptions
Bases:
Specifies parameters that may be passed to the loader.
Inheritance diagram
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enum LoaderFlags
Flags for loading model files.
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enumerator LF_search = 1
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enumerator LF_report_errors = 2
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enumerator LF_convert_skeleton = 4
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enumerator LF_convert_channels = 8
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enumerator LF_convert_anim = 12
skeleton + channels
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enumerator LF_no_disk_cache = 16
disallow BamCache
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enumerator LF_no_ram_cache = 32
disallow ModelPool
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enumerator LF_no_cache = 48
no_disk + no_ram
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enumerator LF_cache_only = 64
fail if not in cache
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enumerator LF_allow_instance = 128
returned pointer might be shared
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enumerator LF_search = 1
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enum TextureFlags
Flags for loading texture files.
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enumerator TF_preload = 4
Texture will have RAM image
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enumerator TF_preload_simple = 8
Texture will have simple RAM image
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enumerator TF_allow_1d = 16
If texture is Nx1, make a 1-d texture
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enumerator TF_generate_mipmaps = 32
Consider generating mipmaps
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enumerator TF_multiview = 64
Load a multiview texture in pages
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enumerator TF_integer = 128
Load as an integer (RGB) texture
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enumerator TF_float = 256
Load as a floating-point (depth) texture
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enumerator TF_allow_compression = 512
Consider compressing RAM image
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enumerator TF_no_filters = 1024
disallow using texture pool filters
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enumerator TF_preload = 4
- __init__(param0: LoaderOptions)
- __init__(flags: int)
- property auto_texture_scale AutoTextureScale
Set this flag to ATS_none, ATS_up, ATS_down, or ATS_pad to control how a texture is scaled from disk when it is subsequently loaded. Set it to ATS_unspecified to restore the default behavior.
- get_auto_texture_scale() AutoTextureScale
- set_auto_texture_scale(scale: AutoTextureScale)
Set this flag to ATS_none, ATS_up, ATS_down, or ATS_pad to control how a texture is scaled from disk when it is subsequently loaded. Set it to ATS_unspecified to restore the default behavior.
- set_texture_num_views(num_views: int)
Specifies the expected number of views to load for the texture. This is ignored unless TF_multiview is included in texture_flags. This must be specified when loading a 3-d multiview texture or 2-d texture array, in which case it is used to differentiate z levels from separate views; it may be zero in the case of 2-d textures or cube maps, in which case the number of views can be inferred from the number of images found on disk.
- property texture_num_views int
Specifies the expected number of views to load for the texture. This is ignored unless TF_multiview is included in texture_flags. This must be specified when loading a 3-d multiview texture or 2-d texture array, in which case it is used to differentiate z levels from separate views; it may be zero in the case of 2-d textures or cube maps, in which case the number of views can be inferred from the number of images found on disk.
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enum LoaderFlags