PortalNode
from panda3d.core import PortalNode
- class PortalNode
Bases:
PandaNode
A node in the scene graph that can hold a Portal Polygon, which is a rectangle. Other types of polygons are not supported for now. It also holds a PT(PandaNode) Cell that this portal is connected to
Inheritance diagram
- __init__(*args, **kwargs)
- addVertex()
C++ Interface: add_vertex(const PortalNode self, const LPoint3f vertex)
- /**
Adds a new vertex to the portal polygon. The vertices should be defined in
a counterclockwise orientation when viewing through the portal.
*/
- add_vertex()
C++ Interface: add_vertex(const PortalNode self, const LPoint3f vertex)
- /**
Adds a new vertex to the portal polygon. The vertices should be defined in
a counterclockwise orientation when viewing through the portal.
*/
- cell_in
- cell_out
- clearVertices()
C++ Interface: clear_vertices(const PortalNode self)
- /**
Resets the vertices of the portal to the empty list.
*/
- clear_vertices()
C++ Interface: clear_vertices(const PortalNode self)
- /**
Resets the vertices of the portal to the empty list.
*/
- clip_plane
- from_portal_mask
- getCellIn()
C++ Interface: get_cell_in(PortalNode self)
- /**
Sets the cell that this portal belongs to
*/
- getCellOut()
C++ Interface: get_cell_out(PortalNode self)
- /**
Sets the cell that this portal leads out to
*/
- getClassType()
C++ Interface: get_class_type()
- getFromPortalMask()
C++ Interface: get_from_portal_mask(PortalNode self)
- /**
Returns the current “from” PortalMask. In order for a portal to be
detected from this object into another object, the intersection of this
object’s “from” mask and the other object’s “into” mask must be nonzero.
*/
- getIntoPortalMask()
C++ Interface: get_into_portal_mask(PortalNode self)
- /**
Returns the current “into” PortalMask. In order for a portal to be
detected from another object into this object, the intersection of the
other object’s “from” mask and this object’s “into” mask must be nonzero.
*/
- getMaxDepth()
C++ Interface: get_max_depth(const PortalNode self)
- /**
Returns the maximum depth this portal will be visible at
*/
- getNumVertices()
C++ Interface: get_num_vertices(PortalNode self)
- /**
Returns the number of vertices in the portal polygon.
*/
- getPortalGeom()
C++ Interface: get_portal_geom(PortalNode self)
- /**
Returns the current state of the portal_geom flag. See set_portal_geom().
*/
- getVertex()
C++ Interface: get_vertex(PortalNode self, int n)
- /**
Returns the nth vertex of the portal polygon.
*/
- getVertices()
- get_cell_in()
C++ Interface: get_cell_in(PortalNode self)
- /**
Sets the cell that this portal belongs to
*/
- get_cell_out()
C++ Interface: get_cell_out(PortalNode self)
- /**
Sets the cell that this portal leads out to
*/
- get_class_type()
C++ Interface: get_class_type()
- get_from_portal_mask()
C++ Interface: get_from_portal_mask(PortalNode self)
- /**
Returns the current “from” PortalMask. In order for a portal to be
detected from this object into another object, the intersection of this
object’s “from” mask and the other object’s “into” mask must be nonzero.
*/
- get_into_portal_mask()
C++ Interface: get_into_portal_mask(PortalNode self)
- /**
Returns the current “into” PortalMask. In order for a portal to be
detected from another object into this object, the intersection of the
other object’s “from” mask and this object’s “into” mask must be nonzero.
*/
- get_max_depth()
C++ Interface: get_max_depth(const PortalNode self)
- /**
Returns the maximum depth this portal will be visible at
*/
- get_num_vertices()
C++ Interface: get_num_vertices(PortalNode self)
- /**
Returns the number of vertices in the portal polygon.
*/
- get_portal_geom()
C++ Interface: get_portal_geom(PortalNode self)
- /**
Returns the current state of the portal_geom flag. See set_portal_geom().
*/
- get_vertex()
C++ Interface: get_vertex(PortalNode self, int n)
- /**
Returns the nth vertex of the portal polygon.
*/
- get_vertices()
- into_portal_mask
- isClipPlane()
C++ Interface: is_clip_plane(const PortalNode self)
- /**
Is this portal clipping against its left-right planes
*/
- isOpen()
C++ Interface: is_open(const PortalNode self)
- /**
Is this portal open from current camera zone
*/
- isVisible()
C++ Interface: is_visible(const PortalNode self)
- /**
Is this portal facing the camera
*/
- is_clip_plane()
C++ Interface: is_clip_plane(const PortalNode self)
- /**
Is this portal clipping against its left-right planes
*/
- is_open()
C++ Interface: is_open(const PortalNode self)
- /**
Is this portal open from current camera zone
*/
- is_visible()
C++ Interface: is_visible(const PortalNode self)
- /**
Is this portal facing the camera
*/
- max_depth
- open
- portal_geom
- setCellIn()
C++ Interface: set_cell_in(const PortalNode self, const NodePath cell)
- /**
Sets the cell that this portal belongs to
*/
- setCellOut()
C++ Interface: set_cell_out(const PortalNode self, const NodePath cell)
- /**
Sets the cell that this portal leads out to
*/
- setClipPlane()
C++ Interface: set_clip_plane(const PortalNode self, bool value)
- /**
this is set if the portal will clip against its left and right planes
*/
- setFromPortalMask()
C++ Interface: set_from_portal_mask(const PortalNode self, BitMask mask)
- /**
Sets the “from” PortalMask. In order for a portal to be detected from this
object into another object, the intersection of this object’s “from” mask
and the other object’s “into” mask must be nonzero.
*/
- setIntoPortalMask()
C++ Interface: set_into_portal_mask(const PortalNode self, BitMask mask)
- /**
Sets the “into” PortalMask. In order for a portal to be detected from
another object into this object, the intersection of the other object’s
“from” mask and this object’s “into” mask must be nonzero.
*/
- setMaxDepth()
C++ Interface: set_max_depth(const PortalNode self, int value)
- /**
Set the maximum depth this portal will be visible at
*/
- setOpen()
C++ Interface: set_open(const PortalNode self, bool value)
- /**
Python sets this based on curent camera zone
*/
- setPortalGeom()
C++ Interface: set_portal_geom(const PortalNode self, bool flag)
- /**
Sets the state of the “portal geom” flag for this PortalNode. Normally,
this is false; when this is set true, the PortalSolids in this node will
test for portals with actual renderable geometry, in addition to whatever
PortalSolids may be indicated by the from_portal_mask.
Setting this to true causes this to test all GeomNodes for portals. It
is an all-or-none thing; there is no way to portal with only some
GeomNodes, as GeomNodes have no into_portal_mask.
*/
- setPortalMask()
C++ Interface: set_portal_mask(const PortalNode self, BitMask mask)
- /**
Simultaneously sets both the “from” and “into” PortalMask values to the
same thing.
*/
- setVisible()
C++ Interface: set_visible(const PortalNode self, bool value)
- /**
this is set if the portal is facing camera
*/
- set_cell_in()
C++ Interface: set_cell_in(const PortalNode self, const NodePath cell)
- /**
Sets the cell that this portal belongs to
*/
- set_cell_out()
C++ Interface: set_cell_out(const PortalNode self, const NodePath cell)
- /**
Sets the cell that this portal leads out to
*/
- set_clip_plane()
C++ Interface: set_clip_plane(const PortalNode self, bool value)
- /**
this is set if the portal will clip against its left and right planes
*/
- set_from_portal_mask()
C++ Interface: set_from_portal_mask(const PortalNode self, BitMask mask)
- /**
Sets the “from” PortalMask. In order for a portal to be detected from this
object into another object, the intersection of this object’s “from” mask
and the other object’s “into” mask must be nonzero.
*/
- set_into_portal_mask()
C++ Interface: set_into_portal_mask(const PortalNode self, BitMask mask)
- /**
Sets the “into” PortalMask. In order for a portal to be detected from
another object into this object, the intersection of the other object’s
“from” mask and this object’s “into” mask must be nonzero.
*/
- set_max_depth()
C++ Interface: set_max_depth(const PortalNode self, int value)
- /**
Set the maximum depth this portal will be visible at
*/
- set_open()
C++ Interface: set_open(const PortalNode self, bool value)
- /**
Python sets this based on curent camera zone
*/
- set_portal_geom()
C++ Interface: set_portal_geom(const PortalNode self, bool flag)
- /**
Sets the state of the “portal geom” flag for this PortalNode. Normally,
this is false; when this is set true, the PortalSolids in this node will
test for portals with actual renderable geometry, in addition to whatever
PortalSolids may be indicated by the from_portal_mask.
Setting this to true causes this to test all GeomNodes for portals. It
is an all-or-none thing; there is no way to portal with only some
GeomNodes, as GeomNodes have no into_portal_mask.
*/
- set_portal_mask()
C++ Interface: set_portal_mask(const PortalNode self, BitMask mask)
- /**
Simultaneously sets both the “from” and “into” PortalMask values to the
same thing.
*/
- set_visible()
C++ Interface: set_visible(const PortalNode self, bool value)
- /**
this is set if the portal is facing camera
*/
- vertices
- visible