FadeLODNode
from panda3d.core import FadeLODNode
- class FadeLODNode
Bases:
LODNode
A Level-of-Detail node with alpha based switching.
Inheritance diagram
- __init__(*args, **kwargs)
- fade_bin_draw_order
- fade_bin_name
- fade_state_override
- fade_time
- getClassType()
C++ Interface: get_class_type()
- getFadeBinDrawOrder()
C++ Interface: get_fade_bin_draw_order(FadeLODNode self)
- /**
Returns the draw order that is assigned (along with the bin name) to the
fading part of the geometry during a transition.
*/
- getFadeBinName()
C++ Interface: get_fade_bin_name(FadeLODNode self)
- /**
Returns the cull bin that is assigned to the fading part of the geometry
during a transition.
*/
- getFadeStateOverride()
C++ Interface: get_fade_state_override(FadeLODNode self)
- /**
Returns the override value that is applied to the state changes necessary
to apply the fade effect. This should be larger than any attrib overrides
on the fading geometry.
*/
- getFadeTime()
C++ Interface: get_fade_time(FadeLODNode self)
- /**
get the time taken to complete an LOD switch
*/
- get_class_type()
C++ Interface: get_class_type()
- get_fade_bin_draw_order()
C++ Interface: get_fade_bin_draw_order(FadeLODNode self)
- /**
Returns the draw order that is assigned (along with the bin name) to the
fading part of the geometry during a transition.
*/
- get_fade_bin_name()
C++ Interface: get_fade_bin_name(FadeLODNode self)
- /**
Returns the cull bin that is assigned to the fading part of the geometry
during a transition.
*/
- get_fade_state_override()
C++ Interface: get_fade_state_override(FadeLODNode self)
- /**
Returns the override value that is applied to the state changes necessary
to apply the fade effect. This should be larger than any attrib overrides
on the fading geometry.
*/
- get_fade_time()
C++ Interface: get_fade_time(FadeLODNode self)
- /**
get the time taken to complete an LOD switch
*/
- setFadeBin()
C++ Interface: set_fade_bin(const FadeLODNode self, str name, int draw_order)
- /**
Specifies the cull bin and draw order that is assigned to the fading part
of the geometry during a transition.
*/
- setFadeStateOverride()
C++ Interface: set_fade_state_override(const FadeLODNode self, int override)
- /**
Specifies the override value that is applied to the state changes necessary
to apply the fade effect. This should be larger than any attrib overrides
on the fading geometry.
*/
- setFadeTime()
C++ Interface: set_fade_time(const FadeLODNode self, float t)
- /**
set the time taken to complete an LOD switch
*/
- set_fade_bin()
C++ Interface: set_fade_bin(const FadeLODNode self, str name, int draw_order)
- /**
Specifies the cull bin and draw order that is assigned to the fading part
of the geometry during a transition.
*/