CallbackNode
from panda3d.core import CallbackNode
- class CallbackNode
Bases:
PandaNode
A special node that can issue arbitrary callbacks to user code, either during the cull or draw traversals.
Inheritance diagram
- __init__(*args, **kwargs)
- clearCullCallback()
C++ Interface: clear_cull_callback(const CallbackNode self)
- /**
Removes the callback set by an earlier call to set_cull_callback().
*/
- clearDrawCallback()
C++ Interface: clear_draw_callback(const CallbackNode self)
- /**
Removes the callback set by an earlier call to set_draw_callback().
*/
- clear_cull_callback()
C++ Interface: clear_cull_callback(const CallbackNode self)
- /**
Removes the callback set by an earlier call to set_cull_callback().
*/
- clear_draw_callback()
C++ Interface: clear_draw_callback(const CallbackNode self)
- /**
Removes the callback set by an earlier call to set_draw_callback().
*/
- cull_callback
- draw_callback
- getClassType()
C++ Interface: get_class_type()
- getCullCallback()
C++ Interface: get_cull_callback(CallbackNode self)
- /**
Returns the CallbackObject set by set_cull_callback().
*/
- getDrawCallback()
C++ Interface: get_draw_callback(CallbackNode self)
- /**
Returns the CallbackObject set by set_draw_callback().
*/
- get_class_type()
C++ Interface: get_class_type()
- get_cull_callback()
C++ Interface: get_cull_callback(CallbackNode self)
- /**
Returns the CallbackObject set by set_cull_callback().
*/
- get_draw_callback()
C++ Interface: get_draw_callback(CallbackNode self)
- /**
Returns the CallbackObject set by set_draw_callback().
*/
- setCullCallback()
C++ Interface: set_cull_callback(const CallbackNode self, CallbackObject object)
- /**
Sets the CallbackObject that will be notified when this node is visited
during the cull traversal. This callback will be made during the cull
thread.
The cull traversal is responsible for determining which nodes are visible
and within the view frustum, and for accumulating state and transform, and
generally building up the list of CullableObjects that are to be eventually
passed to the draw traversal for rendering.
At the time the cull traversal callback is made, the node has been
determined to be visible and it has passed the bounding-volume test, so it
lies within the view frustum.
The callback is passed an instance of a NodeCullCallbackData, which
contains pointers to the CullTraverser and CullTraverserData–enough data
to examine the current node and its place within the scene graph. The
callback replaces the normal cull behavior, so if your callback does
nothing, the cull traversal will not continue below this node. If you wish
the cull traversal to continue to visit this node and below, you must call
cbdata->upcall() from your callback.
*/
- setDrawCallback()
C++ Interface: set_draw_callback(const CallbackNode self, CallbackObject object)
- /**
Sets the CallbackObject that will be notified when this node is visited
during the draw traversal. This callback will be made during the draw
thread.
The draw traversal is responsible for actually issuing the commands to the
graphics engine to draw primitives. Its job is to walk through the list of
CullableObjects build up by the cull traversal, as quickly as possible,
issuing the appropriate commands to draw each one.
At the time the draw traversal callback is made, the graphics state has
been loaded with the correct modelview transform and render state, and the
primitives (if any) in this node are ready to be drawn.
The callback is passed an instance of a GeomDrawCallbackData, which
contains pointers to the current state and transform, as well as the
current GSG. There is a Geom pointer as well, but it will always be NULL
to this callback, since the CallbackNode does not itself contain any Geoms.
*/
- set_cull_callback()
C++ Interface: set_cull_callback(const CallbackNode self, CallbackObject object)
- /**
Sets the CallbackObject that will be notified when this node is visited
during the cull traversal. This callback will be made during the cull
thread.
The cull traversal is responsible for determining which nodes are visible
and within the view frustum, and for accumulating state and transform, and
generally building up the list of CullableObjects that are to be eventually
passed to the draw traversal for rendering.
At the time the cull traversal callback is made, the node has been
determined to be visible and it has passed the bounding-volume test, so it
lies within the view frustum.
The callback is passed an instance of a NodeCullCallbackData, which
contains pointers to the CullTraverser and CullTraverserData–enough data
to examine the current node and its place within the scene graph. The
callback replaces the normal cull behavior, so if your callback does
nothing, the cull traversal will not continue below this node. If you wish
the cull traversal to continue to visit this node and below, you must call
cbdata->upcall() from your callback.
*/
- set_draw_callback()
C++ Interface: set_draw_callback(const CallbackNode self, CallbackObject object)
- /**
Sets the CallbackObject that will be notified when this node is visited
during the draw traversal. This callback will be made during the draw
thread.
The draw traversal is responsible for actually issuing the commands to the
graphics engine to draw primitives. Its job is to walk through the list of
CullableObjects build up by the cull traversal, as quickly as possible,
issuing the appropriate commands to draw each one.
At the time the draw traversal callback is made, the graphics state has
been loaded with the correct modelview transform and render state, and the
primitives (if any) in this node are ready to be drawn.
The callback is passed an instance of a GeomDrawCallbackData, which
contains pointers to the current state and transform, as well as the
current GSG. There is a Geom pointer as well, but it will always be NULL
to this callback, since the CallbackNode does not itself contain any Geoms.
*/