PhysicalNode
from panda3d.physics import PhysicalNode
- class PhysicalNode
Bases:
PandaNode
Graph node that encapsulated a series of physical objects
Inheritance diagram
- __init__(*args, **kwargs)
- addPhysical()
C++ Interface: add_physical(const PhysicalNode self, Physical physical)
- /**
Adds a Physical to this PhysicalNode. If it is already added to this node,
does nothing. It is an error to add a Physical to multiple PhysicalNodes.
*/
- addPhysicalsFrom()
C++ Interface: add_physicals_from(const PhysicalNode self, const PhysicalNode other)
- /**
append operation
*/
- add_physical()
C++ Interface: add_physical(const PhysicalNode self, Physical physical)
- /**
Adds a Physical to this PhysicalNode. If it is already added to this node,
does nothing. It is an error to add a Physical to multiple PhysicalNodes.
*/
- add_physicals_from()
C++ Interface: add_physicals_from(const PhysicalNode self, const PhysicalNode other)
- /**
append operation
*/
- getClassType()
C++ Interface: get_class_type()
- getPhysicals()
- get_class_type()
C++ Interface: get_class_type()
- get_physicals()
- insertPhysical()
C++ Interface: insert_physical(const PhysicalNode self, int index, Physical physical)
- /**
insert operation
*/
- insert_physical()
C++ Interface: insert_physical(const PhysicalNode self, int index, Physical physical)
- /**
insert operation
*/
- physicals
- removePhysical()
C++ Interface: remove_physical(const PhysicalNode self, Physical physical) remove_physical(const PhysicalNode self, int index)
- remove_physical()
C++ Interface: remove_physical(const PhysicalNode self, Physical physical) remove_physical(const PhysicalNode self, int index)