PhysicalNode
from panda3d.physics import PhysicalNode
- class PhysicalNode
- Bases: - PandaNode- Graph node that encapsulated a series of physical objects - Inheritance diagram - __init__(*args, **kwargs)
 - addPhysical()
- C++ Interface: add_physical(const PhysicalNode self, Physical physical) - /**
- Adds a Physical to this PhysicalNode. If it is already added to this node, 
- does nothing. It is an error to add a Physical to multiple PhysicalNodes. 
 - */ 
 
 - addPhysicalsFrom()
- C++ Interface: add_physicals_from(const PhysicalNode self, const PhysicalNode other) - /**
- append operation 
 - */ 
 
 - add_physical()
- C++ Interface: add_physical(const PhysicalNode self, Physical physical) - /**
- Adds a Physical to this PhysicalNode. If it is already added to this node, 
- does nothing. It is an error to add a Physical to multiple PhysicalNodes. 
 - */ 
 
 - add_physicals_from()
- C++ Interface: add_physicals_from(const PhysicalNode self, const PhysicalNode other) - /**
- append operation 
 - */ 
 
 - getClassType()
- C++ Interface: get_class_type() 
 - getPhysicals()
 - get_class_type()
- C++ Interface: get_class_type() 
 - get_physicals()
 - insertPhysical()
- C++ Interface: insert_physical(const PhysicalNode self, int index, Physical physical) - /**
- insert operation 
 - */ 
 
 - insert_physical()
- C++ Interface: insert_physical(const PhysicalNode self, int index, Physical physical) - /**
- insert operation 
 - */ 
 
 - physicals
 - removePhysical()
- C++ Interface: remove_physical(const PhysicalNode self, Physical physical) remove_physical(const PhysicalNode self, int index) 
 - remove_physical()
- C++ Interface: remove_physical(const PhysicalNode self, Physical physical) remove_physical(const PhysicalNode self, int index) 
 
