JointVertexTransform

from panda3d.core import JointVertexTransform
class JointVertexTransform

Bases: VertexTransform

This is a specialization on VertexTransform that returns the transform necessary to move vertices as if they were assigned to the indicated joint. The geometry itself should be parented to the scene graph at the level of the character’s root joint; that is, it should not be parented under a node directly animated by any joints.

Multiple combinations of these with different weights are used to implement soft-skinned vertices for an animated character.

Inheritance diagram

Inheritance diagram of JointVertexTransform

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getJoint()

C++ Interface: get_joint(JointVertexTransform self)

/**
  • Returns the joint for which this object returns the transform.

*/

get_class_type()

C++ Interface: get_class_type()

get_joint()

C++ Interface: get_joint(JointVertexTransform self)

/**
  • Returns the joint for which this object returns the transform.

*/

joint