MaterialAttrib
from panda3d.core import MaterialAttrib
- class MaterialAttrib
Bases:
Bases:
RenderAttrib
Indicates which, if any, material should be applied to geometry. The material is used primarily to control lighting effects, and isn’t necessary (or useful) in the absence of lighting.
Inheritance diagram
- static get_class_type() TypeHandle
- get_material() Material
If the
MaterialAttrib
is not an ‘off’MaterialAttrib
, returns the material that is associated. Otherwise, return NULL.
- is_off() bool
Returns true if the
MaterialAttrib
is an ‘off’MaterialAttrib
, indicating that it should disable the use of materials.
- static make(material: Material) RenderAttrib
Constructs a new
MaterialAttrib
object suitable for rendering the indicated material onto geometry.
- static make_default() RenderAttrib
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static make_off() RenderAttrib
Constructs a new
MaterialAttrib
object suitable for rendering unmateriald geometry.
- property material Material
If the
MaterialAttrib
is not an ‘off’MaterialAttrib
, returns the material that is associated. Otherwise, return NULL.