from panda3d.core import TextFont
- class TextFont
An encapsulation of a font; i.e. a set of glyphs that may be assembled together by a
TextNodeto represent a string of text.
This is just an abstract interface; see
DynamicTextFontfor an actual implementation.
enumerator RM_texture = 0
Each glyph is a single textured rectangle
enumerator RM_wireframe = 1
Each glyph is a lot of line segments
enumerator RM_polygon = 2
Each glyph is a lot of triangles
enumerator RM_extruded = 3
a 3-D outline, like a cookie cutter
enumerator RM_solid = 4
combination of RM_extruded and RM_polygon
enumerator RM_distance_field = 5
enumerator RM_invalid = 6
Returned by string_render_mode() for an invalid match.
- enumerator RM_texture = 0
- static get_class_type() TypeHandle
- get_glyph(character: int) TextGlyph
Gets the glyph associated with the given character code, as well as an optional scaling parameter that should be applied to the glyph’s geometry and advance parameters. Returns the glyph on success. On failure, it may still return a printable glyph, or it may return NULL.
- get_kerning(first: int, second: int) float
Returns the amount by which to offset the second glyph when it directly follows the first glyph. This is an additional offset that is added on top of the advance.
- enum RenderMode