TextPropertiesManager

from panda3d.core import TextPropertiesManager
class TextPropertiesManager

Bases:

This defines all of the TextProperties structures that might be referenced by name from an embedded text string.

A text string, as rendered by a TextNode, can contain embedded references to one of the TextProperties defined here, by enclosing the name between 1 (ASCII 0x01) characters; this causes a “push” to the named state. All text following the closing 1 character will then be rendered in the new state. The next 2 (ASCII 0x02) character will then restore the previous state for subsequent text.

For instance, “x1up1n2 + y” indicates that the character “x” will be rendered in the normal state, the character “n” will be rendered in the “up” state, and then ” + y” will be rendered in the normal state again.

This can also be used to define arbitrary models that can serve as embedded graphic images in a text paragraph. This works similarly; the convention is to create a TextGraphic that describes the graphic image, and then associate it here via the set_graphic() call. Then “5name5” will embed the named graphic.

Inheritance diagram

Inheritance diagram of TextPropertiesManager

clear_graphic(name: str)

Removes the named TextGraphic structure from the manager.

clear_properties(name: str)

Removes the named TextProperties structure from the manager.

static get_global_ptr() TextPropertiesManager

Returns the pointer to the global TextPropertiesManager object.

get_graphic(name: str) TextGraphic

Returns the TextGraphic associated with the indicated name. If there was not previously a TextGraphic associated with this name, a warning is printed and then a default TextGraphic structure is associated with the name, and returned.

Call has_graphic() instead to check whether a particular name has been defined.

get_properties(name: str) TextProperties

Returns the TextProperties associated with the indicated name. If there was not previously a TextProperties associated with this name, a warning is printed and then a default TextProperties structure is associated with the name, and returned.

Call has_properties() instead to check whether a particular name has been defined.

has_graphic(name: str) bool

Returns true if a TextGraphic structure has been associated with the indicated name, false otherwise. Normally this means set_graphic() has been called with this name, but because get_graphic() will implicitly create a default TextGraphic structure, it may also mean simply that get_graphic() has been called with the indicated name.

has_properties(name: str) bool

Returns true if a TextProperties structure has been associated with the indicated name, false otherwise. Normally this means set_properties() has been called with this name, but because get_properties() will implicitly create a default TextProperties structure, it may also mean simply that get_properties() has been called with the indicated name.

set_graphic(name: str, model: NodePath)

This flavor of set_graphic implicitly creates a frame for the model using the model’s actual computed bounding volume, as derived from NodePath.calc_tight_bounds(). Create a TextGraphic object first if you want to have explicit control of the frame.

set_graphic(name: str, graphic: TextGraphic)

Defines the TextGraphic associated with the indicated name. When the name is subsequently encountered in text embedded between 5 characters in a TextNode string, the specified graphic will be embedded in the text at that point.

If there was already a TextGraphic structure associated with this name, it is quietly replaced with the new definition.

set_properties(name: str, properties: TextProperties)

Defines the TextProperties associated with the indicated name. When the name is subsequently encountered in text embedded between 1 characters in a TextNode string, the following text will be rendered with these properties.

If there was already a TextProperties structure associated with this name, it is quietly replaced with the new definition.

write(out: ostream, indent_level: int)