LPoint4d
from panda3d.core import LPoint4d
- class LPoint4d
Bases:
LVecBase4d
This is a four-component point in space.
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- getXyz()
C++ Interface: get_xyz(LPoint4d self)
- /**
Returns the x, y and z component of this vector
*/
- get_class_type()
C++ Interface: get_class_type()
- get_xyz()
C++ Interface: get_xyz(LPoint4d self)
- /**
Returns the x, y and z component of this vector
*/
- normalized()
C++ Interface: normalized(LPoint4d self)
- /**
Normalizes the vector and returns the normalized vector as a copy. If the
vector was a zero-length vector, a zero length vector will be returned.
*/
- project()
C++ Interface: project(LPoint4d self, const LVecBase4d onto)
- /**
Returns a new vector representing the projection of this vector onto
another one. The resulting vector will be a scalar multiple of onto.
*/
- xy
- xyz