TextureAttrib

from panda3d.core import TextureAttrib
class TextureAttrib

Bases:

Bases: RenderAttrib

Indicates the set of TextureStages and their associated Textures that should be applied to (or removed from) a node.

Inheritance diagram

Inheritance diagram of TextureAttrib

add_off_stage(stage: TextureStage, override: int) RenderAttrib

Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned off by this attrib.

add_on_stage(stage: TextureStage, tex: Texture, sampler: SamplerState, override: int) RenderAttrib

Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned on by this attrib.

add_on_stage(stage: TextureStage, tex: Texture, override: int) RenderAttrib

Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned on by this attrib.

property class_slot int
find_on_stage(stage: TextureStage) int

Returns the index number of the indicated TextureStage within the list of on_stages, or -1 if the indicated stage is not listed.

static get_class_slot() int
static get_class_type() TypeHandle
get_ff_tc_index(n: int) int

For each TextureStage listed in get_on_ff_stage(), this returns a unique index number for the texture coordinate name used by that TextureStage. It is guaranteed to remain the same index number for each texcoord name (for a given set of TextureStages), even if the texture render order changes.

get_num_off_stages() int

Returns the number of stages that are turned off by the attribute.

get_num_on_ff_stages() int

Returns the number of on-stages that are relevant to the classic fixed function pipeline. This excludes texture stages such as normal maps.

get_num_on_stages() int

Returns the number of stages that are turned on by the attribute.

get_off_stage(n: int) TextureStage

Returns the nth stage turned off by the attribute, sorted in arbitrary (pointer) order.

get_off_stages() list
get_on_ff_stage(n: int) TextureStage

Returns the nth stage turned on by the attribute, sorted in render order, including only those relevant to the classic fixed function pipeline. This excludes texture stages such as normal maps.

get_on_ff_stages() list
get_on_sampler(stage: TextureStage) SamplerState

Returns the sampler associated with the indicated stage, or the one associated with its texture if no custom stage has been specified. It is an error to call this if the stage does not exist.

get_on_stage(n: int) TextureStage

Returns the nth stage turned on by the attribute, sorted in render order.

get_on_stage_override(stage: TextureStage) int

Returns the override value associated with the indicated stage.

get_on_stages() list
get_on_texture(stage: TextureStage) Texture

Returns the texture associated with the indicated stage, or NULL if no texture is associated.

get_texture() Texture

If the TextureAttrib is not an ‘off’ TextureAttrib, returns the base-level texture that is associated. Otherwise, return NULL.

has_all_off() bool

Returns true if this attrib turns off all stages (although it may also turn some on).

has_off_stage(stage: TextureStage) bool

Returns true if the indicated stage is turned off by the attrib, false otherwise.

has_on_stage(stage: TextureStage) bool

Returns true if the indicated stage is turned on by the attrib, false otherwise.

is_identity() bool

Returns true if this is an identity attrib: it does not change the set of stages in use.

is_off() bool

Returns true if the TextureAttrib is an ‘off’ TextureAttrib, indicating that it should disable texturing.

If multitexture is in effect, a TextureAttrib may not be strictly “on” or “off”; therefore, to get a more precise answer to this question, you should consider using has_all_off() or get_num_off_stages() or has_off_stage() instead.

static make() RenderAttrib

The following methods define the new multitexture mode for TextureAttrib. Each TextureAttrib can add or remove individual texture stages from the complete set of textures that are to be applied; this is similar to the mechanism of LightAttrib.

static make(tex: Texture) RenderAttrib

Constructs a new TextureAttrib object suitable for rendering the indicated texture onto geometry, using the default TextureStage.

static make_all_off() RenderAttrib

Constructs a new TextureAttrib object that turns off all stages (and hence disables texturing).

static make_default() RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

static make_off() RenderAttrib

Constructs a new TextureAttrib object suitable for rendering untextured geometry.

property off_stages Sequence[TextureStage]

Returns the nth stage turned off by the attribute, sorted in arbitrary (pointer) order.

property on_stages Sequence[TextureStage]

Returns the nth stage turned on by the attribute, sorted in render order.

remove_off_stage(stage: TextureStage) RenderAttrib

Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned off by this attrib.

remove_on_stage(stage: TextureStage) RenderAttrib

Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned on by this attrib.

replace_texture(tex: Texture, new_tex: Texture) RenderAttrib

Returns a new TextureAttrib, just like this one, but with all references to the given texture replaced with the new texture.

New in version 1.10.4.

property samplers SamplerState

Returns the sampler associated with the indicated stage, or the one associated with its texture if no custom stage has been specified. It is an error to call this if the stage does not exist.

property textures Texture

Returns the texture associated with the indicated stage, or NULL if no texture is associated.

unify_texture_stages(stage: TextureStage) RenderAttrib

Returns a new TextureAttrib, just like this one, but with any included TextureAttribs that happen to have the same name as the given object replaced with the object.