PartBundleHandle

from panda3d.core import PartBundleHandle
class PartBundleHandle

Bases:

Bases: ReferenceCount

This is a trivial class returned by PartBundleNode.get_bundle(). Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.

The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.

Inheritance diagram

Inheritance diagram of PartBundleHandle

__init__(bundle: PartBundle)
__init__(param0: PartBundleHandle)
property bundle PartBundle

Returns/Changes the actual PartBundle embedded within the handle.

get_bundle() PartBundle

Returns the actual PartBundle embedded within the handle.

set_bundle(bundle: PartBundle)

Changes the actual PartBundle embedded within the handle.