PartBundleHandle
from panda3d.core import PartBundleHandle
- class PartBundleHandle
Bases:
ReferenceCount
This is a trivial class returned by PartBundleNode::get_bundle(). Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.
The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.
Inheritance diagram
- __init__(*args, **kwargs)
- bundle
- getBundle()
C++ Interface: get_bundle(const PartBundleHandle self)
- /**
Returns the actual PartBundle embedded within the handle.
*/
- get_bundle()
C++ Interface: get_bundle(const PartBundleHandle self)
- /**
Returns the actual PartBundle embedded within the handle.
*/