PGButton
from panda3d.core import PGButton
- class PGButton
Bases:
Bases:
PGItem
This is a particular kind of
PGItem
that is specialized to behave like a normal button object. It keeps track of its own state, and handles mouse events sensibly.Inheritance diagram
-
enum State
-
enumerator S_ready = 0
-
enumerator S_depressed = 1
-
enumerator S_rollover = 2
-
enumerator S_inactive = 3
-
enumerator S_ready = 0
- add_click_button(button: ButtonHandle) → bool
Adds the indicated button to the set of buttons that can effectively “click” the
PGButton
. Normally, this is justMouseButton.one()
. Returns true if the button was added, or false if it was already there.
- property click_prefix → string
Returns the prefix that is used to define the click event for all
PGButtons
. The click event is the concatenation of this string followed byget_id()
.
- static get_class_type() → TypeHandle
- get_click_event(button: ButtonHandle) → str
Returns the event name that will be thrown when the button is clicked normally.
- static get_click_prefix() → str
Returns the prefix that is used to define the click event for all
PGButtons
. The click event is the concatenation of this string followed byget_id()
.
- has_click_button(button: ButtonHandle) → bool
Returns true if the indicated button is on the set of buttons that can effectively “click” the
PGButton
. Normally, this is justMouseButton.one()
.
- is_button_down() → bool
Returns true if the user is currently holding the mouse button down on the button, false otherwise.
- remove_click_button(button: ButtonHandle) → bool
Removes the indicated button from the set of buttons that can effectively “click” the
PGButton
. Normally, this is justMouseButton.one()
. Returns true if the button was removed, or false if it was not in the set.
- setup(ready: NodePath, depressed: NodePath)
Sets up the button using the indicated
NodePath
as arbitrary geometry.
- setup(ready: NodePath, depressed: NodePath, rollover: NodePath)
Sets up the button using the indicated
NodePath
as arbitrary geometry.
- setup(ready: NodePath, depressed: NodePath, rollover: NodePath, inactive: NodePath)
Sets up the button using the indicated
NodePath
as arbitrary geometry.
- setup(label: str, bevel: float)
Sets up the button as a default text button using the indicated label string. The
TextNode
defined byPGItem.get_text_node()
will be used to create the label geometry. This automatically sets up the frame according to the size of the text.
-
enum State