from panda3d.physics import PhysicsCollisionHandler
class PhysicsCollisionHandler


Bases: CollisionHandlerPusher

A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. This also puts forces onto the physics objects

Inheritance diagram

Inheritance diagram of PhysicsCollisionHandler

get_almost_stationary_speed() float
static get_class_type() panda3d.core.TypeHandle
get_dynamic_friction_coef() float
get_static_friction_coef() float
set_almost_stationary_speed(speed: float)

These setters and getter are a bit of a hack:

set_dynamic_friction_coef(coef: float)
set_static_friction_coef(coef: float)