PStatClient
from panda3d.core import PStatClient
- class PStatClient
Bases:
Bases:
Thread.PStatsCallback
Inheritance diagram
- client_disconnect()
The nonstatic implementation of
disconnect()
.
- client_is_connected() bool
The nonstatic implementation of
is_connected()
.
- client_main_tick()
A convenience function to call new_frame() on the given PStatClient’s main thread, and any other threads with a sync_name of “Main”.
- property client_name string
- Getter
Retrieves the name of the client as set.
- Setter
Sets the name of the client. This is reported to the PStatsServer, and will presumably be written in the title bar or something.
- client_resume_after_pause()
Resumes the
PStatClient
after the simulation has been paused for a while. This allows the stats to continue exactly where it left off, instead of leaving a big gap that would represent a chug.
- client_thread_tick()
A convenience function to call new_frame() on the current thread.
- client_thread_tick(sync_name: str)
A convenience function to call new_frame() on all of the threads with the indicated sync name.
- property collectors Sequence[PStatCollector]
Returns the nth collector.
- static connect(hostname: str, port: int) bool
Attempts to establish a connection to the indicated PStatServer. Returns true if successful, false on failure.
- property current_thread PStatThread
Returns a handle to the currently-executing thread. This is the thread that
PStatCollectors
will be counted in if they do not specify otherwise.
- static disconnect()
Closes the connection previously established.
- get_collector(index: int) PStatCollector
Returns the nth collector.
- get_collector_fullname(index: int) str
Returns the “full name” of the indicated collector. This will be the concatenation of all of the collector’s parents’ names (except Frame) and the collector’s own name.
- get_current_thread() PStatThread
Returns a handle to the currently-executing thread. This is the thread that
PStatCollectors
will be counted in if they do not specify otherwise.
- static get_global_pstats() PStatClient
Returns a pointer to the global
PStatClient
object. It’s legal to declare your ownPStatClient
locally, but it’s also convenient to have a global one that everyone can register with. This is the global one.
- get_main_thread() PStatThread
Returns a handle to the client’s Main thread. This is the thread that started the application.
- get_max_rate() float
Returns the maximum number of packets that will be sent to the server per second, per thread. See
set_max_rate()
.
- get_real_time() float
Returns the time according to to the PStatClient’s clock object. It keeps its own clock, instead of using the global clock object, so the stats won’t get mucked up if you put the global clock in non-real-time mode or something.
- get_thread(index: int) PStatThread
Returns the nth thread.
- get_thread_object(index: int) Thread
Returns the Panda Thread object associated with the indicated
PStatThread
.
- static is_connected() bool
Returns true if the client believes it is connected to a working PStatServer, false otherwise.
- property main_thread PStatThread
Returns a handle to the client’s Main thread. This is the thread that started the application.
- static main_tick()
A convenience function to call new_frame() on the global PStatClient’s main thread, and any other threads with a sync_name of “Main”.
- property max_rate float
- Getter
Returns the maximum number of packets that will be sent to the server per second, per thread. See
set_max_rate()
.- Setter
Controls the number of packets that will be sent to the server. Normally, one packet is sent per frame, but this can flood the server with more packets than it can handle if the frame rate is especially good (e.g. if nothing is onscreen at the moment). Set this parameter to a reasonable number to prevent this from happening.
This number specifies the maximum number of packets that will be sent to the server per second, per thread.
- property real_time float
Returns the time according to to the PStatClient’s clock object. It keeps its own clock, instead of using the global clock object, so the stats won’t get mucked up if you put the global clock in non-real-time mode or something.
- static resume_after_pause()
Resumes the
PStatClient
after the simulation has been paused for a while. This allows the stats to continue exactly where it left off, instead of leaving a big gap that would represent a chug.Deprecated: Do not use this, it creates inaccurate timing information.
- set_client_name(name: str)
Sets the name of the client. This is reported to the PStatsServer, and will presumably be written in the title bar or something.
- set_max_rate(rate: float)
Controls the number of packets that will be sent to the server. Normally, one packet is sent per frame, but this can flood the server with more packets than it can handle if the frame rate is especially good (e.g. if nothing is onscreen at the moment). Set this parameter to a reasonable number to prevent this from happening.
This number specifies the maximum number of packets that will be sent to the server per second, per thread.
- static thread_tick()
A convenience function to call new_frame() for the current thread.
- static thread_tick(sync_name: str)
A convenience function to call new_frame() on any threads with the indicated sync_name
- property threads Sequence[PStatThread]
Returns the nth thread.