GraphicsStateGuardian
from panda3d.core import GraphicsStateGuardian
- class GraphicsStateGuardian
- Bases: - GraphicsStateGuardianBase- Encapsulates all the communication with a particular instance of a given rendering backend. Tries to guarantee that redundant state-change requests are not issued (hence “state guardian”). - There will be one of these objects for each different graphics context active in the system. - Inheritance diagram - SM00 = 0
 - SM11 = 1
 - SM20 = 2
 - SM2X = 3
 - SM30 = 4
 - SM40 = 5
 - SM50 = 6
 - SM51 = 7
 - SM_00 = 0
 - SM_11 = 1
 - SM_20 = 2
 - SM_2X = 3
 - SM_30 = 4
 - SM_40 = 5
 - SM_50 = 6
 - SM_51 = 7
 - __init__(*args, **kwargs)
 - active
 - beginScene()
- C++ Interface: begin_scene(const GraphicsStateGuardian self) 
 - begin_scene()
- C++ Interface: begin_scene(const GraphicsStateGuardian self) 
 - clearFlashTexture()
- C++ Interface: clear_flash_texture(const GraphicsStateGuardian self) 
 - clear_flash_texture()
- C++ Interface: clear_flash_texture(const GraphicsStateGuardian self) 
 - coordinate_system
 - copy_texture_inverted
 - driver_renderer
 - driver_shader_version_major
 - driver_shader_version_minor
 - driver_vendor
 - driver_version
 - driver_version_major
 - driver_version_minor
 - effective_incomplete_render
 - endScene()
- C++ Interface: end_scene(const GraphicsStateGuardian self) 
 - end_scene()
- C++ Interface: end_scene(const GraphicsStateGuardian self) 
 - engine
 - flash_texture
 - gamma
 - getAlphaScaleTextureStage()
- C++ Interface: get_alpha_scale_texture_stage() - /**
- Returns the TextureStage that will be used to apply an alpha scale, if 
- get_alpha_scale_via_texture() returns true. 
 - */ 
 
 - getAlphaScaleViaTexture()
- C++ Interface: get_alpha_scale_via_texture(GraphicsStateGuardian self) get_alpha_scale_via_texture(GraphicsStateGuardian self, const TextureAttrib tex_attrib) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) an alpha scale via an additional Texture layer, or false if we 
- need to actually munge the alpha. 
 - */ 
- /**
- This variant of get_alpha_scale_via_texture() answers the question of 
- whether the GSG can implement an alpha scale via an additional Texture 
- layer, considering the current TextureAttrib that will be in effect. This 
- considers whether there is at least one additional texture slot available 
- on the GSG. 
 - */ 
 
 - getClassType()
- C++ Interface: get_class_type() 
 - getColorScaleViaLighting()
- C++ Interface: get_color_scale_via_lighting(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) set color and/or color scale using materials and/or ambient 
- lights, or false if we need to actually munge the color. 
 - */ 
 
 - getCoordinateSystem()
- C++ Interface: get_coordinate_system(GraphicsStateGuardian self) - /**
- Returns the coordinate system in effect on this particular gsg. Normally, 
- this will be the default coordinate system, but it might be set differently 
- at runtime. 
 - */ 
 
 - getCopyTextureInverted()
- C++ Interface: get_copy_texture_inverted(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG has the property that any framebuffer- 
- to-texture copy results in a texture that is upside-down and backwards from 
- Panda’s usual convention; that is, it copies into a texture from the bottom 
- up instead of from the top down. 
- If this is true, then on offscreen GraphicsBuffer created for the purposes 
- of rendering into a texture should be created with the invert flag set 
- true, to compensate. Panda will do this automatically if you create an 
- offscreen buffer using GraphicsOutput::make_texture_buffer(). 
 - */ 
 
 - getDriverRenderer()
- C++ Interface: get_driver_renderer(const GraphicsStateGuardian self) 
 - getDriverShaderVersionMajor()
- C++ Interface: get_driver_shader_version_major(const GraphicsStateGuardian self) 
 - getDriverShaderVersionMinor()
- C++ Interface: get_driver_shader_version_minor(const GraphicsStateGuardian self) 
 - getDriverVendor()
- C++ Interface: get_driver_vendor(const GraphicsStateGuardian self) 
 - getDriverVersion()
- C++ Interface: get_driver_version(const GraphicsStateGuardian self) 
 - getDriverVersionMajor()
- C++ Interface: get_driver_version_major(const GraphicsStateGuardian self) 
 - getDriverVersionMinor()
- C++ Interface: get_driver_version_minor(const GraphicsStateGuardian self) 
 - getEngine()
- C++ Interface: get_engine(GraphicsStateGuardian self) 
 - getFlashTexture()
- C++ Interface: get_flash_texture(GraphicsStateGuardian self) 
 - getGamma()
- C++ Interface: get_gamma(GraphicsStateGuardian self) 
 - getInternalCoordinateSystem()
- C++ Interface: get_internal_coordinate_system(GraphicsStateGuardian self) 
 - getLoader()
- C++ Interface: get_loader(GraphicsStateGuardian self) - /**
- Returns the Loader object that will be used by this GSG to load textures 
- when necessary, if get_incomplete_render() is true. 
 - */ 
 
 - getMax2dTextureArrayLayers()
- C++ Interface: get_max_2d_texture_array_layers(GraphicsStateGuardian self) - //z axis - //z axis - /**
- Returns the largest possible number of pages, or -1 if there is no 
- particular limit. Returns 0 if 2-d texture arrays not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMax3dTextureDimension()
- C++ Interface: get_max_3d_texture_dimension(GraphicsStateGuardian self) - /**
- Returns the largest possible texture size in any one dimension for a 3-d 
- texture, or -1 if there is no particular limit. Returns 0 if 3-d textures 
- are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxBufferTextureSize()
- C++ Interface: get_max_buffer_texture_size(GraphicsStateGuardian self) - /**
- Returns the largest possible buffer texture size, or -1 if there is no 
- particular limit. Returns 0 if cube map textures are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxClipPlanes()
- C++ Interface: get_max_clip_planes(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous clip planes that may be applied 
- to geometry, or -1 if there is no particular limit. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxColorTargets()
- C++ Interface: get_max_color_targets(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous color textures that may be 
- attached for render-to-texture, as supported by this particular GSG. If 
- you exceed this number, the lowest-priority render targets will not be 
- applied. Use RenderTarget::set_priority() to adjust the relative 
- importance of the different render targets. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxCubeMapDimension()
- C++ Interface: get_max_cube_map_dimension(GraphicsStateGuardian self) - //z axis - //z axis - /**
- Returns the largest possible texture size in any one dimension for a cube 
- map texture, or -1 if there is no particular limit. Returns 0 if cube map 
- textures are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxLights()
- C++ Interface: get_max_lights(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous lights that may be rendered on 
- geometry, or -1 if there is no particular limit. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxTextureStages()
- C++ Interface: get_max_texture_stages(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous textures that may be applied to 
- geometry with multitexturing, as supported by this particular GSG. If you 
- exceed this number, the lowest-priority texture stages will not be applied. 
- Use TextureStage::set_priority() to adjust the relative importance of the 
- different texture stages. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxVertexTransformIndices()
- C++ Interface: get_max_vertex_transform_indices(GraphicsStateGuardian self) - /**
- Returns the maximum number of transforms there may be in a single 
- TransformTable for this graphics hardware. If this number is 0 (but 
- get_max_transforms() is nonzero), then the graphics hardware (or API) 
- doesn’t support indexed transforms, but can support direct transform 
- references. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaxVertexTransforms()
- C++ Interface: get_max_vertex_transforms(GraphicsStateGuardian self) - /**
- Returns the maximum number of transform matrices that may be simultaneously 
- used to transform any one vertex by the graphics hardware. If this number 
- is 0, then the hardware (or the graphics backend) doesn’t support soft- 
- skinned vertices (in which case Panda will animate the vertices in 
- software). 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - getMaximumSimultaneousRenderTargets()
- C++ Interface: get_maximum_simultaneous_render_targets(GraphicsStateGuardian self) - /**
- Deprecated. Use get_max_color_targets() instead, which returns the exact 
- same value. 
 - */ 
 
 - getPipe()
- C++ Interface: get_pipe(GraphicsStateGuardian self) - /**
- Returns the graphics pipe on which this GSG was created. 
 - */ 
 
 - getPreparedObjects()
- C++ Interface: get_prepared_objects(const GraphicsStateGuardian self) 
 - getPreparedTextures()
- C++ Interface: get_prepared_textures(GraphicsStateGuardian self) 
 - getRuntimeColorScale()
- C++ Interface: get_runtime_color_scale(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) set color and/or color scale directly, without requiring any 
- munging of vertices or tricks with lighting. 
 - */ 
 
 - getScene()
- C++ Interface: get_scene(GraphicsStateGuardian self) 
 - getShaderGenerator()
- C++ Interface: get_shader_generator(GraphicsStateGuardian self) - /**
- Returns the ShaderGenerator object that will be used by this GSG to 
- generate shaders when necessary. 
 - */ 
 
 - getShaderModel()
- C++ Interface: get_shader_model(GraphicsStateGuardian self) - /**
- Returns the ShaderModel 
 - */ 
 
 - getSupports2dTextureArray()
- C++ Interface: get_supports_2d_texture_array(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render 2-d textures array. 
 - */ 
 
 - getSupports3dTexture()
- C++ Interface: get_supports_3d_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render 3-d (volumetric) textures. 
 - */ 
 
 - getSupportsBasicShaders()
- C++ Interface: get_supports_basic_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports arbfp1+arbvp1 or above. 
 - */ 
 
 - getSupportsBufferTexture()
- C++ Interface: get_supports_buffer_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render buffer textures. 
 - */ 
 
 - getSupportsCgProfile()
- C++ Interface: get_supports_cg_profile(GraphicsStateGuardian self, str name) 
 - getSupportsCompressedTexture()
- C++ Interface: get_supports_compressed_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can compress textures as it loads them into 
- texture memory, and/or accept pre-compressed textures for storing. 
 - */ 
 
 - getSupportsComputeShaders()
- C++ Interface: get_supports_compute_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports compute shaders. 
 - */ 
 
 - getSupportsCubeMap()
- C++ Interface: get_supports_cube_map(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render cube map textures. 
 - */ 
 
 - getSupportsCubeMapArray()
- C++ Interface: get_supports_cube_map_array(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render cube map arrays. 
 - */ 
 
 - getSupportsDepthStencil()
- C++ Interface: get_supports_depth_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports textures whose format is 
- F_depth_stencil. This only returns true if the GSG supports the full 
- packed depth-stencil functionality. 
 - */ 
 
 - getSupportsDepthTexture()
- C++ Interface: get_supports_depth_texture(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports textures whose format is 
- F_depth_stencil. This returns true if the GSG supports GL_DEPTH_COMPONENT 
- textures, which are considered a limited but still valid case of 
- F_depth_stencil. 
 - */ 
 
 - getSupportsDualSourceBlending()
- C++ Interface: get_supports_dual_source_blending(GraphicsStateGuardian self) - /**
- Returns true if dual source (incoming1_color and incoming1_alpha) blend 
- operands are supported by this GSG. 
 - */ 
 
 - getSupportsGenerateMipmap()
- C++ Interface: get_supports_generate_mipmap(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can generate mipmaps for a texture 
- automatically, or if they must be generated in software. If this is true, 
- then mipmaps can safely be enabled for rendered textures (e.g. using the 
- MultitexReducer). 
 - */ 
 
 - getSupportsGeometryInstancing()
- C++ Interface: get_supports_geometry_instancing(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports hardware geometry instancing: 
- the ability to render multiple copies of a model. In OpenGL, this is done 
- using the EXT_draw_instanced extension. 
 - */ 
 
 - getSupportsGeometryShaders()
- C++ Interface: get_supports_geometry_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports geometry shaders. 
 - */ 
 
 - getSupportsGlsl()
- C++ Interface: get_supports_glsl(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports GLSL shaders. 
 - */ 
 
 - getSupportsIndirectDraw()
- C++ Interface: get_supports_indirect_draw(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports draw calls for which the 
- information comes from a buffer. 
 - */ 
 
 - getSupportsLuminanceTexture()
- C++ Interface: get_supports_luminance_texture(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports luminance textures. 
 - */ 
 
 - getSupportsOcclusionQuery()
- C++ Interface: get_supports_occlusion_query(GraphicsStateGuardian self) - /**
- Returns true if this GSG supports an occlusion query. If this is true, 
- then begin_occlusion_query() and end_occlusion_query() may be called to 
- bracket a sequence of draw_triangles() (or whatever) calls to measure 
- pixels that pass the depth test. 
 - */ 
 
 - getSupportsSamplerObjects()
- C++ Interface: get_supports_sampler_objects(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports the use of sampler objects to 
- record texture sampling parameters separately from the texture objects. 
- This doesn’t really affect functionality, but if this is false, it may mean 
- that using the same texture with different SamplerState objects will result 
- in reduced performance. 
 - */ 
 
 - getSupportsStencil()
- C++ Interface: get_supports_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports stencil buffers at all. 
 - */ 
 
 - getSupportsTessellationShaders()
- C++ Interface: get_supports_tessellation_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports tesselation shaders. 
 - */ 
 
 - getSupportsTexNonPow2()
- C++ Interface: get_supports_tex_non_pow2(GraphicsStateGuardian self) - /**
- Returns true if this GSG can handle non power of two sized textures. 
 - */ 
 
 - getSupportsTextureCombine()
- C++ Interface: get_supports_texture_combine(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can use the TextureStage::M_combine 
- mode, which includes all of the texture blend modes specified by 
- set_combine_rgb() and/or set_combine_alpha(). If this is false, you must 
- limit yourself to using the simpler blend modes. 
 - */ 
 
 - getSupportsTextureDot3()
- C++ Interface: get_supports_texture_dot3(GraphicsStateGuardian self) - /**
- Returns true if this GSG can use the TextureStage::CM_dot3_rgb or 
- CM_dot3_rgba combine modes. 
 - */ 
 
 - getSupportsTextureSavedResult()
- C++ Interface: get_supports_texture_saved_result(GraphicsStateGuardian self) - /**
- Returns true if this GSG can use the TextureStage::CS_last_saved_result 
- source, which allows you to save the result of a TextureStage and re-use it 
- for multiple inputs. 
 - */ 
 
 - getSupportsTimerQuery()
- C++ Interface: get_supports_timer_query(GraphicsStateGuardian self) - /**
- Returns true if this GSG supports a timer query. 
 - */ 
 
 - getSupportsTwoSidedStencil()
- C++ Interface: get_supports_two_sided_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports two sided stencil: different 
- stencil settings for the front and back side of the same polygon. 
 - */ 
 
 - getTextureQualityOverride()
- C++ Interface: get_texture_quality_override(GraphicsStateGuardian self) - /**
- Returns the global quality_level override specified by 
- set_texture_quality_override. 
- This is mainly useful for the tinydisplay software renderer. See 
- Texture::set_quality_level(). 
 - */ 
 
 - getThreadingModel()
- C++ Interface: get_threading_model(GraphicsStateGuardian self) - /**
- Returns the threading model that was used to create this GSG. 
 - */ 
 
 - getTimerQueriesActive()
- C++ Interface: get_timer_queries_active(GraphicsStateGuardian self) - /**
- Returns true if timer queries are currently enabled on this GSG. 
 - */ 
 
 - get_alpha_scale_texture_stage()
- C++ Interface: get_alpha_scale_texture_stage() - /**
- Returns the TextureStage that will be used to apply an alpha scale, if 
- get_alpha_scale_via_texture() returns true. 
 - */ 
 
 - get_alpha_scale_via_texture()
- C++ Interface: get_alpha_scale_via_texture(GraphicsStateGuardian self) get_alpha_scale_via_texture(GraphicsStateGuardian self, const TextureAttrib tex_attrib) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) an alpha scale via an additional Texture layer, or false if we 
- need to actually munge the alpha. 
 - */ 
- /**
- This variant of get_alpha_scale_via_texture() answers the question of 
- whether the GSG can implement an alpha scale via an additional Texture 
- layer, considering the current TextureAttrib that will be in effect. This 
- considers whether there is at least one additional texture slot available 
- on the GSG. 
 - */ 
 
 - get_class_type()
- C++ Interface: get_class_type() 
 - get_color_scale_via_lighting()
- C++ Interface: get_color_scale_via_lighting(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) set color and/or color scale using materials and/or ambient 
- lights, or false if we need to actually munge the color. 
 - */ 
 
 - get_coordinate_system()
- C++ Interface: get_coordinate_system(GraphicsStateGuardian self) - /**
- Returns the coordinate system in effect on this particular gsg. Normally, 
- this will be the default coordinate system, but it might be set differently 
- at runtime. 
 - */ 
 
 - get_copy_texture_inverted()
- C++ Interface: get_copy_texture_inverted(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG has the property that any framebuffer- 
- to-texture copy results in a texture that is upside-down and backwards from 
- Panda’s usual convention; that is, it copies into a texture from the bottom 
- up instead of from the top down. 
- If this is true, then on offscreen GraphicsBuffer created for the purposes 
- of rendering into a texture should be created with the invert flag set 
- true, to compensate. Panda will do this automatically if you create an 
- offscreen buffer using GraphicsOutput::make_texture_buffer(). 
 - */ 
 
 - get_driver_renderer()
- C++ Interface: get_driver_renderer(const GraphicsStateGuardian self) 
 - get_driver_shader_version_major()
- C++ Interface: get_driver_shader_version_major(const GraphicsStateGuardian self) 
 - get_driver_shader_version_minor()
- C++ Interface: get_driver_shader_version_minor(const GraphicsStateGuardian self) 
 - get_driver_vendor()
- C++ Interface: get_driver_vendor(const GraphicsStateGuardian self) 
 - get_driver_version()
- C++ Interface: get_driver_version(const GraphicsStateGuardian self) 
 - get_driver_version_major()
- C++ Interface: get_driver_version_major(const GraphicsStateGuardian self) 
 - get_driver_version_minor()
- C++ Interface: get_driver_version_minor(const GraphicsStateGuardian self) 
 - get_engine()
- C++ Interface: get_engine(GraphicsStateGuardian self) 
 - get_flash_texture()
- C++ Interface: get_flash_texture(GraphicsStateGuardian self) 
 - get_gamma()
- C++ Interface: get_gamma(GraphicsStateGuardian self) 
 - get_internal_coordinate_system()
- C++ Interface: get_internal_coordinate_system(GraphicsStateGuardian self) 
 - get_loader()
- C++ Interface: get_loader(GraphicsStateGuardian self) - /**
- Returns the Loader object that will be used by this GSG to load textures 
- when necessary, if get_incomplete_render() is true. 
 - */ 
 
 - get_max_2d_texture_array_layers()
- C++ Interface: get_max_2d_texture_array_layers(GraphicsStateGuardian self) - //z axis - //z axis - /**
- Returns the largest possible number of pages, or -1 if there is no 
- particular limit. Returns 0 if 2-d texture arrays not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_3d_texture_dimension()
- C++ Interface: get_max_3d_texture_dimension(GraphicsStateGuardian self) - /**
- Returns the largest possible texture size in any one dimension for a 3-d 
- texture, or -1 if there is no particular limit. Returns 0 if 3-d textures 
- are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_buffer_texture_size()
- C++ Interface: get_max_buffer_texture_size(GraphicsStateGuardian self) - /**
- Returns the largest possible buffer texture size, or -1 if there is no 
- particular limit. Returns 0 if cube map textures are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_clip_planes()
- C++ Interface: get_max_clip_planes(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous clip planes that may be applied 
- to geometry, or -1 if there is no particular limit. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_color_targets()
- C++ Interface: get_max_color_targets(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous color textures that may be 
- attached for render-to-texture, as supported by this particular GSG. If 
- you exceed this number, the lowest-priority render targets will not be 
- applied. Use RenderTarget::set_priority() to adjust the relative 
- importance of the different render targets. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_cube_map_dimension()
- C++ Interface: get_max_cube_map_dimension(GraphicsStateGuardian self) - //z axis - //z axis - /**
- Returns the largest possible texture size in any one dimension for a cube 
- map texture, or -1 if there is no particular limit. Returns 0 if cube map 
- textures are not supported. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_lights()
- C++ Interface: get_max_lights(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous lights that may be rendered on 
- geometry, or -1 if there is no particular limit. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_texture_stages()
- C++ Interface: get_max_texture_stages(GraphicsStateGuardian self) - /**
- Returns the maximum number of simultaneous textures that may be applied to 
- geometry with multitexturing, as supported by this particular GSG. If you 
- exceed this number, the lowest-priority texture stages will not be applied. 
- Use TextureStage::set_priority() to adjust the relative importance of the 
- different texture stages. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_vertex_transform_indices()
- C++ Interface: get_max_vertex_transform_indices(GraphicsStateGuardian self) - /**
- Returns the maximum number of transforms there may be in a single 
- TransformTable for this graphics hardware. If this number is 0 (but 
- get_max_transforms() is nonzero), then the graphics hardware (or API) 
- doesn’t support indexed transforms, but can support direct transform 
- references. 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_max_vertex_transforms()
- C++ Interface: get_max_vertex_transforms(GraphicsStateGuardian self) - /**
- Returns the maximum number of transform matrices that may be simultaneously 
- used to transform any one vertex by the graphics hardware. If this number 
- is 0, then the hardware (or the graphics backend) doesn’t support soft- 
- skinned vertices (in which case Panda will animate the vertices in 
- software). 
- The value returned may not be meaningful until after the graphics context 
- has been fully created (e.g. the window has been opened). 
 - */ 
 
 - get_maximum_simultaneous_render_targets()
- C++ Interface: get_maximum_simultaneous_render_targets(GraphicsStateGuardian self) - /**
- Deprecated. Use get_max_color_targets() instead, which returns the exact 
- same value. 
 - */ 
 
 - get_pipe()
- C++ Interface: get_pipe(GraphicsStateGuardian self) - /**
- Returns the graphics pipe on which this GSG was created. 
 - */ 
 
 - get_prepared_objects()
- C++ Interface: get_prepared_objects(const GraphicsStateGuardian self) 
 - get_prepared_textures()
- C++ Interface: get_prepared_textures(GraphicsStateGuardian self) 
 - get_runtime_color_scale()
- C++ Interface: get_runtime_color_scale(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can implement (or would prefer to 
- implement) set color and/or color scale directly, without requiring any 
- munging of vertices or tricks with lighting. 
 - */ 
 
 - get_scene()
- C++ Interface: get_scene(GraphicsStateGuardian self) 
 - get_shader_generator()
- C++ Interface: get_shader_generator(GraphicsStateGuardian self) - /**
- Returns the ShaderGenerator object that will be used by this GSG to 
- generate shaders when necessary. 
 - */ 
 
 - get_shader_model()
- C++ Interface: get_shader_model(GraphicsStateGuardian self) - /**
- Returns the ShaderModel 
 - */ 
 
 - get_supports_2d_texture_array()
- C++ Interface: get_supports_2d_texture_array(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render 2-d textures array. 
 - */ 
 
 - get_supports_3d_texture()
- C++ Interface: get_supports_3d_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render 3-d (volumetric) textures. 
 - */ 
 
 - get_supports_basic_shaders()
- C++ Interface: get_supports_basic_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports arbfp1+arbvp1 or above. 
 - */ 
 
 - get_supports_buffer_texture()
- C++ Interface: get_supports_buffer_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render buffer textures. 
 - */ 
 
 - get_supports_cg_profile()
- C++ Interface: get_supports_cg_profile(GraphicsStateGuardian self, str name) 
 - get_supports_compressed_texture()
- C++ Interface: get_supports_compressed_texture(GraphicsStateGuardian self) - /**
- Returns true if this GSG can compress textures as it loads them into 
- texture memory, and/or accept pre-compressed textures for storing. 
 - */ 
 
 - get_supports_compute_shaders()
- C++ Interface: get_supports_compute_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports compute shaders. 
 - */ 
 
 - get_supports_cube_map()
- C++ Interface: get_supports_cube_map(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render cube map textures. 
 - */ 
 
 - get_supports_cube_map_array()
- C++ Interface: get_supports_cube_map_array(GraphicsStateGuardian self) - /**
- Returns true if this GSG can render cube map arrays. 
 - */ 
 
 - get_supports_depth_stencil()
- C++ Interface: get_supports_depth_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports textures whose format is 
- F_depth_stencil. This only returns true if the GSG supports the full 
- packed depth-stencil functionality. 
 - */ 
 
 - get_supports_depth_texture()
- C++ Interface: get_supports_depth_texture(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports textures whose format is 
- F_depth_stencil. This returns true if the GSG supports GL_DEPTH_COMPONENT 
- textures, which are considered a limited but still valid case of 
- F_depth_stencil. 
 - */ 
 
 - get_supports_dual_source_blending()
- C++ Interface: get_supports_dual_source_blending(GraphicsStateGuardian self) - /**
- Returns true if dual source (incoming1_color and incoming1_alpha) blend 
- operands are supported by this GSG. 
 - */ 
 
 - get_supports_generate_mipmap()
- C++ Interface: get_supports_generate_mipmap(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can generate mipmaps for a texture 
- automatically, or if they must be generated in software. If this is true, 
- then mipmaps can safely be enabled for rendered textures (e.g. using the 
- MultitexReducer). 
 - */ 
 
 - get_supports_geometry_instancing()
- C++ Interface: get_supports_geometry_instancing(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports hardware geometry instancing: 
- the ability to render multiple copies of a model. In OpenGL, this is done 
- using the EXT_draw_instanced extension. 
 - */ 
 
 - get_supports_geometry_shaders()
- C++ Interface: get_supports_geometry_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports geometry shaders. 
 - */ 
 
 - get_supports_glsl()
- C++ Interface: get_supports_glsl(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports GLSL shaders. 
 - */ 
 
 - get_supports_indirect_draw()
- C++ Interface: get_supports_indirect_draw(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports draw calls for which the 
- information comes from a buffer. 
 - */ 
 
 - get_supports_luminance_texture()
- C++ Interface: get_supports_luminance_texture(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports luminance textures. 
 - */ 
 
 - get_supports_occlusion_query()
- C++ Interface: get_supports_occlusion_query(GraphicsStateGuardian self) - /**
- Returns true if this GSG supports an occlusion query. If this is true, 
- then begin_occlusion_query() and end_occlusion_query() may be called to 
- bracket a sequence of draw_triangles() (or whatever) calls to measure 
- pixels that pass the depth test. 
 - */ 
 
 - get_supports_sampler_objects()
- C++ Interface: get_supports_sampler_objects(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports the use of sampler objects to 
- record texture sampling parameters separately from the texture objects. 
- This doesn’t really affect functionality, but if this is false, it may mean 
- that using the same texture with different SamplerState objects will result 
- in reduced performance. 
 - */ 
 
 - get_supports_stencil()
- C++ Interface: get_supports_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports stencil buffers at all. 
 - */ 
 
 - get_supports_tessellation_shaders()
- C++ Interface: get_supports_tessellation_shaders(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports tesselation shaders. 
 - */ 
 
 - get_supports_tex_non_pow2()
- C++ Interface: get_supports_tex_non_pow2(GraphicsStateGuardian self) - /**
- Returns true if this GSG can handle non power of two sized textures. 
 - */ 
 
 - get_supports_texture_combine()
- C++ Interface: get_supports_texture_combine(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG can use the TextureStage::M_combine 
- mode, which includes all of the texture blend modes specified by 
- set_combine_rgb() and/or set_combine_alpha(). If this is false, you must 
- limit yourself to using the simpler blend modes. 
 - */ 
 
 - get_supports_texture_dot3()
- C++ Interface: get_supports_texture_dot3(GraphicsStateGuardian self) - /**
- Returns true if this GSG can use the TextureStage::CM_dot3_rgb or 
- CM_dot3_rgba combine modes. 
 - */ 
 
 - get_supports_texture_saved_result()
- C++ Interface: get_supports_texture_saved_result(GraphicsStateGuardian self) - /**
- Returns true if this GSG can use the TextureStage::CS_last_saved_result 
- source, which allows you to save the result of a TextureStage and re-use it 
- for multiple inputs. 
 - */ 
 
 - get_supports_timer_query()
- C++ Interface: get_supports_timer_query(GraphicsStateGuardian self) - /**
- Returns true if this GSG supports a timer query. 
 - */ 
 
 - get_supports_two_sided_stencil()
- C++ Interface: get_supports_two_sided_stencil(GraphicsStateGuardian self) - /**
- Returns true if this particular GSG supports two sided stencil: different 
- stencil settings for the front and back side of the same polygon. 
 - */ 
 
 - get_texture_quality_override()
- C++ Interface: get_texture_quality_override(GraphicsStateGuardian self) - /**
- Returns the global quality_level override specified by 
- set_texture_quality_override. 
- This is mainly useful for the tinydisplay software renderer. See 
- Texture::set_quality_level(). 
 - */ 
 
 - get_threading_model()
- C++ Interface: get_threading_model(GraphicsStateGuardian self) - /**
- Returns the threading model that was used to create this GSG. 
 - */ 
 
 - get_timer_queries_active()
- C++ Interface: get_timer_queries_active(GraphicsStateGuardian self) - /**
- Returns true if timer queries are currently enabled on this GSG. 
 - */ 
 
 - hasExtension()
- C++ Interface: has_extension(GraphicsStateGuardian self, str extension) 
 - has_extension()
- C++ Interface: has_extension(GraphicsStateGuardian self, str extension) 
 - incomplete_render
 - isActive()
- C++ Interface: is_active(GraphicsStateGuardian self) - /**
- Returns the active flag associated with the GraphicsStateGuardian. 
 - */ 
 
 - isHardware()
- C++ Interface: is_hardware(GraphicsStateGuardian self) - /**
- Returns true if this GSG appears to be hardware-accelerated, or false if it 
- is known to be software only. 
 - */ 
 
 - isValid()
- C++ Interface: is_valid(GraphicsStateGuardian self) - /**
- Returns true if the GSG has been correctly initialized within a graphics 
- context, false if there has been some problem or it hasn’t been initialized 
- yet. 
 - */ 
 
 - is_active()
- C++ Interface: is_active(GraphicsStateGuardian self) - /**
- Returns the active flag associated with the GraphicsStateGuardian. 
 - */ 
 
 - is_hardware()
- C++ Interface: is_hardware(GraphicsStateGuardian self) - /**
- Returns true if this GSG appears to be hardware-accelerated, or false if it 
- is known to be software only. 
 - */ 
 
 - is_valid()
- C++ Interface: is_valid(GraphicsStateGuardian self) - /**
- Returns true if the GSG has been correctly initialized within a graphics 
- context, false if there has been some problem or it hasn’t been initialized 
- yet. 
 - */ 
 
 - loader
 - max_2d_texture_array_layers
- //z axis 
 - max_3d_texture_dimension
 - max_buffer_texture_size
 - max_clip_planes
 - max_color_targets
 - max_compute_work_group_count
 - max_compute_work_group_invocations
 - max_compute_work_group_size
 - max_cube_map_dimension
- //z axis 
 - max_lights
 - max_texture_dimension
 - max_texture_stages
 - max_vertex_transform_indices
 - max_vertex_transforms
 - max_vertices_per_array
 - max_vertices_per_primitive
 - needsReset()
- C++ Interface: needs_reset(GraphicsStateGuardian self) - /**
- Returns true if the gsg is marked as needing a reset. 
 - */ 
 
 - needs_reset()
- C++ Interface: needs_reset(GraphicsStateGuardian self) - /**
- Returns true if the gsg is marked as needing a reset. 
 - */ 
 
 - pipe
 - prepared_objects
 - releaseAll()
- C++ Interface: release_all(const GraphicsStateGuardian self) - /**
- Releases all prepared objects. 
 - */ 
 
 - releaseAllGeoms()
- C++ Interface: release_all_geoms(const GraphicsStateGuardian self) - /**
- Frees the resources for all geoms associated with this GSG. 
 - */ 
 
 - releaseAllIndexBuffers()
- C++ Interface: release_all_index_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all index buffers associated with this GSG. 
 - */ 
 
 - releaseAllSamplers()
- C++ Interface: release_all_samplers(const GraphicsStateGuardian self) - /**
- Frees the resources for all samplers associated with this GSG. 
 - */ 
 
 - releaseAllShaderBuffers()
- C++ Interface: release_all_shader_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all index buffers associated with this GSG. 
 - */ 
 
 - releaseAllTextures()
- C++ Interface: release_all_textures(const GraphicsStateGuardian self) - /**
- Frees the resources for all textures associated with this GSG. 
 - */ 
 
 - releaseAllVertexBuffers()
- C++ Interface: release_all_vertex_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all vertex buffers associated with this GSG. 
 - */ 
 
 - release_all()
- C++ Interface: release_all(const GraphicsStateGuardian self) - /**
- Releases all prepared objects. 
 - */ 
 
 - release_all_geoms()
- C++ Interface: release_all_geoms(const GraphicsStateGuardian self) - /**
- Frees the resources for all geoms associated with this GSG. 
 - */ 
 
 - release_all_index_buffers()
- C++ Interface: release_all_index_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all index buffers associated with this GSG. 
 - */ 
 
 - release_all_samplers()
- C++ Interface: release_all_samplers(const GraphicsStateGuardian self) - /**
- Frees the resources for all samplers associated with this GSG. 
 - */ 
 
 - release_all_shader_buffers()
- C++ Interface: release_all_shader_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all index buffers associated with this GSG. 
 - */ 
 
 - release_all_textures()
- C++ Interface: release_all_textures(const GraphicsStateGuardian self) - /**
- Frees the resources for all textures associated with this GSG. 
 - */ 
 
 - release_all_vertex_buffers()
- C++ Interface: release_all_vertex_buffers(const GraphicsStateGuardian self) - /**
- Frees the resources for all vertex buffers associated with this GSG. 
 - */ 
 
 - restoreGamma()
- C++ Interface: restore_gamma(const GraphicsStateGuardian self) 
 - restore_gamma()
- C++ Interface: restore_gamma(const GraphicsStateGuardian self) 
 - scene
 - setActive()
- C++ Interface: set_active(const GraphicsStateGuardian self, bool active) - /**
- Sets the active flag associated with the GraphicsStateGuardian. If the 
- GraphicsStateGuardian is marked inactive, nothing is rendered. This is not 
- normally turned off unless there is a problem with the rendering detected 
- at a low level. 
 - */ 
 
 - setCoordinateSystem()
- C++ Interface: set_coordinate_system(const GraphicsStateGuardian self, int cs) 
 - setFlashTexture()
- C++ Interface: set_flash_texture(const GraphicsStateGuardian self, Texture tex) 
 - setGamma()
- C++ Interface: set_gamma(const GraphicsStateGuardian self, float gamma) 
 - setIncompleteRender()
- C++ Interface: set_incomplete_render(const GraphicsStateGuardian self, bool incomplete_render) - /**
- Sets the incomplete_render flag. When this is true, the frame will be 
- rendered even if some of the geometry or textures in the scene are not 
- available (e.g. they have been temporarily paged out). When this is 
- false, the frame will be held up while this data is reloaded. 
- Setting this true allows for a smoother frame rate, but occasionally parts 
- of the frame will be invisible or missing (they will generally come in 
- within a second or two). Setting this false guarantees that every frame 
- will be complete, but may cause more chugs as things are loaded up at 
- runtime. 
- You may want to set this false during loading screens, to guarantee that 
- all of your assets are available by the time you take the loading screen 
- down. 
- This flag may also be set individually on each DisplayRegion. It will be 
- considered true for a given DisplayRegion only if it is true on both the 
- GSG and on the DisplayRegion. 
 - */ 
 
 - setLoader()
- C++ Interface: set_loader(const GraphicsStateGuardian self, Loader loader) - /**
- Sets the Loader object that will be used by this GSG to load textures when 
- necessary, if get_incomplete_render() is true. 
 - */ 
 
 - setScene()
- C++ Interface: set_scene(const GraphicsStateGuardian self, SceneSetup scene_setup) 
 - setShaderGenerator()
- C++ Interface: set_shader_generator(const GraphicsStateGuardian self, ShaderGenerator shader_generator) - /**
- Sets the ShaderGenerator object that will be used by this GSG to generate 
- shaders when necessary. 
 - */ 
 
 - setShaderModel()
- C++ Interface: set_shader_model(const GraphicsStateGuardian self, int shader_model) - /**
- Sets the ShaderModel. This will override the auto- detected shader model 
- during GSG reset. Useful for testing lower-end shaders. 
 - */ 
 
 - setTextureQualityOverride()
- C++ Interface: set_texture_quality_override(const GraphicsStateGuardian self, int quality_level) - /**
- Specifies the global quality_level to be imposed for all Textures rendered 
- by this GSG. This overrides the value set on individual textures via 
- Texture::set_quality_level(). Set this to Texture::QL_default in order to 
- allow the individual texture quality levels to be respected. 
- This is mainly useful for the tinydisplay software renderer. See 
- Texture::set_quality_level(). 
 - */ 
 
 - set_active()
- C++ Interface: set_active(const GraphicsStateGuardian self, bool active) - /**
- Sets the active flag associated with the GraphicsStateGuardian. If the 
- GraphicsStateGuardian is marked inactive, nothing is rendered. This is not 
- normally turned off unless there is a problem with the rendering detected 
- at a low level. 
 - */ 
 
 - set_coordinate_system()
- C++ Interface: set_coordinate_system(const GraphicsStateGuardian self, int cs) 
 - set_flash_texture()
- C++ Interface: set_flash_texture(const GraphicsStateGuardian self, Texture tex) 
 - set_gamma()
- C++ Interface: set_gamma(const GraphicsStateGuardian self, float gamma) 
 - set_incomplete_render()
- C++ Interface: set_incomplete_render(const GraphicsStateGuardian self, bool incomplete_render) - /**
- Sets the incomplete_render flag. When this is true, the frame will be 
- rendered even if some of the geometry or textures in the scene are not 
- available (e.g. they have been temporarily paged out). When this is 
- false, the frame will be held up while this data is reloaded. 
- Setting this true allows for a smoother frame rate, but occasionally parts 
- of the frame will be invisible or missing (they will generally come in 
- within a second or two). Setting this false guarantees that every frame 
- will be complete, but may cause more chugs as things are loaded up at 
- runtime. 
- You may want to set this false during loading screens, to guarantee that 
- all of your assets are available by the time you take the loading screen 
- down. 
- This flag may also be set individually on each DisplayRegion. It will be 
- considered true for a given DisplayRegion only if it is true on both the 
- GSG and on the DisplayRegion. 
 - */ 
 
 - set_loader()
- C++ Interface: set_loader(const GraphicsStateGuardian self, Loader loader) - /**
- Sets the Loader object that will be used by this GSG to load textures when 
- necessary, if get_incomplete_render() is true. 
 - */ 
 
 - set_scene()
- C++ Interface: set_scene(const GraphicsStateGuardian self, SceneSetup scene_setup) 
 - set_shader_generator()
- C++ Interface: set_shader_generator(const GraphicsStateGuardian self, ShaderGenerator shader_generator) - /**
- Sets the ShaderGenerator object that will be used by this GSG to generate 
- shaders when necessary. 
 - */ 
 
 - set_shader_model()
- C++ Interface: set_shader_model(const GraphicsStateGuardian self, int shader_model) - /**
- Sets the ShaderModel. This will override the auto- detected shader model 
- during GSG reset. Useful for testing lower-end shaders. 
 - */ 
 
 - set_texture_quality_override()
- C++ Interface: set_texture_quality_override(const GraphicsStateGuardian self, int quality_level) - /**
- Specifies the global quality_level to be imposed for all Textures rendered 
- by this GSG. This overrides the value set on individual textures via 
- Texture::set_quality_level(). Set this to Texture::QL_default in order to 
- allow the individual texture quality levels to be respected. 
- This is mainly useful for the tinydisplay software renderer. See 
- Texture::set_quality_level(). 
 - */ 
 
 - shader_generator
 - shader_model
 - supports_2d_texture_array
 - supports_3d_texture
 - supports_basic_shaders
 - supports_buffer_texture
 - supports_compressed_texture
 - supports_compute_shaders
 - supports_cube_map
 - supports_cube_map_array
 - supports_depth_stencil
 - supports_depth_texture
 - supports_dual_source_blending
 - supports_generate_mipmap
 - supports_geometry_instancing
 - supports_geometry_shaders
 - supports_glsl
 - supports_hlsl
 - supports_indirect_draw
 - supports_luminance_texture
 - supports_multisample
 - supports_occlusion_query
 - supports_sampler_objects
 - supports_shadow_filter
 - supports_stencil
 - supports_tessellation_shaders
 - supports_tex_non_pow2
 - supports_texture_combine
 - supports_texture_dot3
 - supports_texture_saved_result
 - supports_texture_srgb
 - supports_timer_query
 - supports_two_sided_stencil
 - texture_quality_override
 - timer_queries_active
 - valid
 
