BulletSphericalConstraint
from panda3d.bullet import BulletSphericalConstraint
- class BulletSphericalConstraint
- Bases: - BulletConstraint- A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint. - Inheritance diagram - __init__(*args, **kwargs)
 - getClassType()
- C++ Interface: get_class_type() 
 - get_class_type()
- C++ Interface: get_class_type() 
 - pivot_a
 - pivot_b
 - setPivotA()
- C++ Interface: set_pivot_a(const BulletSphericalConstraint self, const LPoint3f pivot_a) - // Pivots - // Pivots - /**
- */ 
 
 - setPivotB()
- C++ Interface: set_pivot_b(const BulletSphericalConstraint self, const LPoint3f pivot_b) - /**
- */ 
 
 
