BulletSphericalConstraint

from panda3d.bullet import BulletSphericalConstraint
class BulletSphericalConstraint

Bases: BulletConstraint

A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint.

Inheritance diagram

Inheritance diagram of BulletSphericalConstraint

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getPivotInA()

C++ Interface: get_pivot_in_a(BulletSphericalConstraint self)

/**

*/

getPivotInB()

C++ Interface: get_pivot_in_b(BulletSphericalConstraint self)

/**

*/

get_class_type()

C++ Interface: get_class_type()

get_pivot_in_a()

C++ Interface: get_pivot_in_a(BulletSphericalConstraint self)

/**

*/

get_pivot_in_b()

C++ Interface: get_pivot_in_b(BulletSphericalConstraint self)

/**

*/

pivot_a
pivot_b
setPivotA()

C++ Interface: set_pivot_a(const BulletSphericalConstraint self, const LPoint3f pivot_a)

// Pivots

// Pivots

/**

*/

setPivotB()

C++ Interface: set_pivot_b(const BulletSphericalConstraint self, const LPoint3f pivot_b)

/**

*/

set_pivot_a()

C++ Interface: set_pivot_a(const BulletSphericalConstraint self, const LPoint3f pivot_a)

// Pivots

// Pivots

/**

*/

set_pivot_b()

C++ Interface: set_pivot_b(const BulletSphericalConstraint self, const LPoint3f pivot_b)

/**

*/