from panda3d.bullet import BulletSphericalConstraint
class BulletSphericalConstraint


Bases: BulletConstraint

A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint.

Inheritance diagram

Inheritance diagram of BulletSphericalConstraint

__init__(node_a: BulletRigidBodyNode, node_b: BulletRigidBodyNode, pivot_a: panda3d.core.LPoint3, pivot_b: panda3d.core.LPoint3)
__init__(node_a: BulletRigidBodyNode, pivot_a: panda3d.core.LPoint3)
static get_class_type() panda3d.core.TypeHandle
get_pivot_in_a() panda3d.core.LPoint3
get_pivot_in_b() panda3d.core.LPoint3
property pivot_a LPoint3

Getter Setter



property pivot_b LPoint3
set_pivot_a(pivot_a: panda3d.core.LPoint3)


set_pivot_b(pivot_b: panda3d.core.LPoint3)