BulletSphericalConstraint
from panda3d.bullet import BulletSphericalConstraint
- class BulletSphericalConstraint
Bases:
BulletConstraint
A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint.
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- get_class_type()
C++ Interface: get_class_type()
- pivot_a
- pivot_b
- setPivotA()
C++ Interface: set_pivot_a(const BulletSphericalConstraint self, const LPoint3f pivot_a)
// Pivots
// Pivots
- /**
*/
- setPivotB()
C++ Interface: set_pivot_b(const BulletSphericalConstraint self, const LPoint3f pivot_b)
- /**
*/