BulletManifoldPoint

from panda3d.bullet import BulletManifoldPoint
class BulletManifoldPoint

Bases: DTOOL_SUPER_BASE

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

__init__(*args, **kwargs)
applied_impulse
applied_impulse_lateral1
applied_impulse_lateral2
combined_friction
combined_restitution
contact_cfm1
contact_cfm2
contact_motion1
contact_motion2
distance
getAppliedImpulse()

C++ Interface: get_applied_impulse(BulletManifoldPoint self)

/**

*/

getAppliedImpulseLateral1()

C++ Interface: get_applied_impulse_lateral1(BulletManifoldPoint self)

/**

*/

getAppliedImpulseLateral2()

C++ Interface: get_applied_impulse_lateral2(BulletManifoldPoint self)

/**

*/

getCombinedFriction()

C++ Interface: get_combined_friction(BulletManifoldPoint self)

/**

*/

getCombinedRestitution()

C++ Interface: get_combined_restitution(BulletManifoldPoint self)

/**

*/

getContactCfm1()

C++ Interface: get_contact_cfm1(BulletManifoldPoint self)

/**

*/

getContactCfm2()

C++ Interface: get_contact_cfm2(BulletManifoldPoint self)

/**

*/

getContactMotion1()

C++ Interface: get_contact_motion1(BulletManifoldPoint self)

/**

*/

getContactMotion2()

C++ Interface: get_contact_motion2(BulletManifoldPoint self)

/**

*/

getDistance()

C++ Interface: get_distance(BulletManifoldPoint self)

/**

*/

getIndex0()

C++ Interface: get_index0(BulletManifoldPoint self)

/**

*/

getIndex1()

C++ Interface: get_index1(BulletManifoldPoint self)

/**

*/

getLateralFrictionDir1()

C++ Interface: get_lateral_friction_dir1(BulletManifoldPoint self)

/**

*/

getLateralFrictionDir2()

C++ Interface: get_lateral_friction_dir2(BulletManifoldPoint self)

/**

*/

getLateralFrictionInitialized()

C++ Interface: get_lateral_friction_initialized(BulletManifoldPoint self)

/**

*/

getLifeTime()

C++ Interface: get_life_time(BulletManifoldPoint self)

/**

*/

getLocalPointA()

C++ Interface: get_local_point_a(BulletManifoldPoint self)

/**

*/

getLocalPointB()

C++ Interface: get_local_point_b(BulletManifoldPoint self)

/**

*/

getNormalWorldOnB()

C++ Interface: get_normal_world_on_b(BulletManifoldPoint self)

/**

*/

getPartId0()

C++ Interface: get_part_id0(BulletManifoldPoint self)

/**

*/

getPartId1()

C++ Interface: get_part_id1(BulletManifoldPoint self)

/**

*/

getPositionWorldOnA()

C++ Interface: get_position_world_on_a(BulletManifoldPoint self)

/**

*/

getPositionWorldOnB()

C++ Interface: get_position_world_on_b(BulletManifoldPoint self)

/**

*/

get_applied_impulse()

C++ Interface: get_applied_impulse(BulletManifoldPoint self)

/**

*/

get_applied_impulse_lateral1()

C++ Interface: get_applied_impulse_lateral1(BulletManifoldPoint self)

/**

*/

get_applied_impulse_lateral2()

C++ Interface: get_applied_impulse_lateral2(BulletManifoldPoint self)

/**

*/

get_combined_friction()

C++ Interface: get_combined_friction(BulletManifoldPoint self)

/**

*/

get_combined_restitution()

C++ Interface: get_combined_restitution(BulletManifoldPoint self)

/**

*/

get_contact_cfm1()

C++ Interface: get_contact_cfm1(BulletManifoldPoint self)

/**

*/

get_contact_cfm2()

C++ Interface: get_contact_cfm2(BulletManifoldPoint self)

/**

*/

get_contact_motion1()

C++ Interface: get_contact_motion1(BulletManifoldPoint self)

/**

*/

get_contact_motion2()

C++ Interface: get_contact_motion2(BulletManifoldPoint self)

/**

*/

get_distance()

C++ Interface: get_distance(BulletManifoldPoint self)

/**

*/

get_index0()

C++ Interface: get_index0(BulletManifoldPoint self)

/**

*/

get_index1()

C++ Interface: get_index1(BulletManifoldPoint self)

/**

*/

get_lateral_friction_dir1()

C++ Interface: get_lateral_friction_dir1(BulletManifoldPoint self)

/**

*/

get_lateral_friction_dir2()

C++ Interface: get_lateral_friction_dir2(BulletManifoldPoint self)

/**

*/

get_lateral_friction_initialized()

C++ Interface: get_lateral_friction_initialized(BulletManifoldPoint self)

/**

*/

get_life_time()

C++ Interface: get_life_time(BulletManifoldPoint self)

/**

*/

get_local_point_a()

C++ Interface: get_local_point_a(BulletManifoldPoint self)

/**

*/

get_local_point_b()

C++ Interface: get_local_point_b(BulletManifoldPoint self)

/**

*/

get_normal_world_on_b()

C++ Interface: get_normal_world_on_b(BulletManifoldPoint self)

/**

*/

get_part_id0()

C++ Interface: get_part_id0(BulletManifoldPoint self)

/**

*/

get_part_id1()

C++ Interface: get_part_id1(BulletManifoldPoint self)

/**

*/

get_position_world_on_a()

C++ Interface: get_position_world_on_a(BulletManifoldPoint self)

/**

*/

get_position_world_on_b()

C++ Interface: get_position_world_on_b(BulletManifoldPoint self)

/**

*/

index0
index1
lateral_friction_dir1
lateral_friction_dir2
lateral_friction_initialized
life_time
local_point_a
local_point_b
normal_world_on_b
part_id0
part_id1
position_world_on_a
position_world_on_b
setAppliedImpulse()

C++ Interface: set_applied_impulse(const BulletManifoldPoint self, float value)

/**

*/

setAppliedImpulseLateral1()

C++ Interface: set_applied_impulse_lateral1(const BulletManifoldPoint self, float value)

/**

*/

setAppliedImpulseLateral2()

C++ Interface: set_applied_impulse_lateral2(const BulletManifoldPoint self, float value)

/**

*/

setCombinedFriction()

C++ Interface: set_combined_friction(const BulletManifoldPoint self, float value)

/**

*/

setCombinedRestitution()

C++ Interface: set_combined_restitution(const BulletManifoldPoint self, float value)

/**

*/

setContactCfm1()

C++ Interface: set_contact_cfm1(const BulletManifoldPoint self, float value)

/**

*/

setContactCfm2()

C++ Interface: set_contact_cfm2(const BulletManifoldPoint self, float value)

/**

*/

setContactMotion1()

C++ Interface: set_contact_motion1(const BulletManifoldPoint self, float value)

/**

*/

setContactMotion2()

C++ Interface: set_contact_motion2(const BulletManifoldPoint self, float value)

/**

*/

setLateralFrictionDir1()

C++ Interface: set_lateral_friction_dir1(const BulletManifoldPoint self, const LVecBase3f dir)

/**

*/

setLateralFrictionDir2()

C++ Interface: set_lateral_friction_dir2(const BulletManifoldPoint self, const LVecBase3f dir)

/**

*/

setLateralFrictionInitialized()

C++ Interface: set_lateral_friction_initialized(const BulletManifoldPoint self, bool value)

/**

*/

set_applied_impulse()

C++ Interface: set_applied_impulse(const BulletManifoldPoint self, float value)

/**

*/

set_applied_impulse_lateral1()

C++ Interface: set_applied_impulse_lateral1(const BulletManifoldPoint self, float value)

/**

*/

set_applied_impulse_lateral2()

C++ Interface: set_applied_impulse_lateral2(const BulletManifoldPoint self, float value)

/**

*/

set_combined_friction()

C++ Interface: set_combined_friction(const BulletManifoldPoint self, float value)

/**

*/

set_combined_restitution()

C++ Interface: set_combined_restitution(const BulletManifoldPoint self, float value)

/**

*/

set_contact_cfm1()

C++ Interface: set_contact_cfm1(const BulletManifoldPoint self, float value)

/**

*/

set_contact_cfm2()

C++ Interface: set_contact_cfm2(const BulletManifoldPoint self, float value)

/**

*/

set_contact_motion1()

C++ Interface: set_contact_motion1(const BulletManifoldPoint self, float value)

/**

*/

set_contact_motion2()

C++ Interface: set_contact_motion2(const BulletManifoldPoint self, float value)

/**

*/

set_lateral_friction_dir1()

C++ Interface: set_lateral_friction_dir1(const BulletManifoldPoint self, const LVecBase3f dir)

/**

*/

set_lateral_friction_dir2()

C++ Interface: set_lateral_friction_dir2(const BulletManifoldPoint self, const LVecBase3f dir)

/**

*/

set_lateral_friction_initialized()

C++ Interface: set_lateral_friction_initialized(const BulletManifoldPoint self, bool value)

/**

*/