BulletManifoldPoint

from panda3d.bullet import BulletManifoldPoint
class BulletManifoldPoint

Bases:

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

property applied_impulse → float
property applied_impulse_lateral1 → float
property applied_impulse_lateral2 → float
property combined_friction → float
property combined_restitution → float
property contact_cfm1 → float
property contact_cfm2 → float
property contact_motion1 → float
property contact_motion2 → float
property distance → float
get_applied_impulse() → float
get_applied_impulse_lateral1() → float
get_applied_impulse_lateral2() → float
get_combined_friction() → float
get_combined_restitution() → float
get_contact_cfm1() → float
get_contact_cfm2() → float
get_contact_motion1() → float
get_contact_motion2() → float
get_distance() → float
get_index0() → int
get_index1() → int
get_lateral_friction_dir1() → panda3d.core.LVector3
get_lateral_friction_dir2() → panda3d.core.LVector3
get_lateral_friction_initialized() → bool
get_life_time() → int
get_local_point_a() → panda3d.core.LPoint3
get_local_point_b() → panda3d.core.LPoint3
get_normal_world_on_b() → panda3d.core.LVector3
get_part_id0() → int
get_part_id1() → int
get_position_world_on_a() → panda3d.core.LPoint3
get_position_world_on_b() → panda3d.core.LPoint3
property index0 → int
property index1 → int
property lateral_friction_dir1 → LVector3
property lateral_friction_dir2 → LVector3
property lateral_friction_initialized → bool
property life_time → int
property local_point_a → LPoint3
property local_point_b → LPoint3
property normal_world_on_b → LVector3
property part_id0 → int
property part_id1 → int
property position_world_on_a → LPoint3
property position_world_on_b → LPoint3
set_applied_impulse(value: float)
set_applied_impulse_lateral1(value: float)
set_applied_impulse_lateral2(value: float)
set_combined_friction(value: float)
set_combined_restitution(value: float)
set_contact_cfm1(value: float)
set_contact_cfm2(value: float)
set_contact_motion1(value: float)
set_contact_motion2(value: float)
set_lateral_friction_dir1(dir: panda3d.core.LVecBase3)
set_lateral_friction_dir2(dir: panda3d.core.LVecBase3)
set_lateral_friction_initialized(value: bool)