NativeWindowHandle
from panda3d.core import NativeWindowHandle
- class NativeWindowHandle
Bases:
WindowHandle
This subclass of WindowHandle exists to allow simple creation of a WindowHandle of the appropriate type to the current OS.
This class exists for name scoping only. Don’t use the constructor directly; use one of the make_* methods.
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- get_class_type()
C++ Interface: get_class_type()
- makeInt()
C++ Interface: make_int(int window)
- /**
Constructs a new WindowHandle with an int value, which is understood to be
either an HWND or a Window, cast to int. This method exists for the
convenience of Python, which likes to deal with ints; C++ code should use
one of the more specific make_x11() or make_win32() methods instead.
*/
- makeSubprocess()
C++ Interface: make_subprocess(const Filename filename)
- /**
Constructs a new WindowHandle that references a SubprocessWindowBuffer read
in another process, with the named pipe filename that it uses for
communication.
This is (at present, and maybe always) useful only on the OS X platform,
where parenting child windows is particularly problematic.
*/
- make_int()
C++ Interface: make_int(int window)
- /**
Constructs a new WindowHandle with an int value, which is understood to be
either an HWND or a Window, cast to int. This method exists for the
convenience of Python, which likes to deal with ints; C++ code should use
one of the more specific make_x11() or make_win32() methods instead.
*/
- make_subprocess()
C++ Interface: make_subprocess(const Filename filename)
- /**
Constructs a new WindowHandle that references a SubprocessWindowBuffer read
in another process, with the named pipe filename that it uses for
communication.
This is (at present, and maybe always) useful only on the OS X platform,
where parenting child windows is particularly problematic.
*/