TextGlyph
from panda3d.core import TextGlyph
- class TextGlyph
Bases:
Bases:
TypedReferenceCount
A representation of a single glyph (character) from a font. This is a piece of renderable geometry of some kind.
Inheritance diagram
- property advance float
Returns the distance by which the character pointer should be advanced after placing this character; i.e. the approximate width the character takes up on the line.
- property character int
Returns the Unicode value that corresponds to the character this glyph represents.
- get_advance() float
Returns the distance by which the character pointer should be advanced after placing this character; i.e. the approximate width the character takes up on the line.
- get_character() int
Returns the Unicode value that corresponds to the character this glyph represents.
- static get_class_type() TypeHandle
- get_geom(usage_hint: UsageHint) Geom
Returns a Geom that renders the particular glyph. It will be generated if necessary.
This method will always return a copy of the Geom, so the caller is free to modify it.
- get_quad(dimensions: LVecBase4, texcoords: LVecBase4) bool
Assuming that this glyph is representable as a textured quad, returns its dimensions and UV range. Returns false if it is not representable as a quad, or if it is whitespace.
The order of the components is left, bottom, right, top.
- get_state() RenderState
Returns the state in which the glyph should be rendered.
- has_quad() bool
Returns true if this glyph contains the definition for a simple quad, rather than a more complex piece of geometry.
You may still call
get_geom()
even if this returns true, which will synthesize a Geom for this quad.
- is_whitespace() bool
Returns true if this glyph represents invisible whitespace, or false if it corresponds to some visible character.
- property state RenderState
Returns the state in which the glyph should be rendered.