SpriteAnim

from panda3d.physics import SpriteAnim
class SpriteAnim

Bases: ReferenceCount

Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types.

Inheritance diagram

Inheritance diagram of SpriteAnim

STFromNode = 1
STTexture = 0
ST_from_node = 1
ST_texture = 0
__init__(*args, **kwargs)
getModelSource()

C++ Interface: get_model_source(SpriteAnim self)

getNodeSource()

C++ Interface: get_node_source(SpriteAnim self)

getNumFrames()

C++ Interface: get_num_frames(SpriteAnim self)

getSourceType()

C++ Interface: get_source_type(SpriteAnim self)

getTexSource()

C++ Interface: get_tex_source(SpriteAnim self)

get_model_source()

C++ Interface: get_model_source(SpriteAnim self)

get_node_source()

C++ Interface: get_node_source(SpriteAnim self)

get_num_frames()

C++ Interface: get_num_frames(SpriteAnim self)

get_source_type()

C++ Interface: get_source_type(SpriteAnim self)

get_tex_source()

C++ Interface: get_tex_source(SpriteAnim self)

setSourceInfo()

C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node)

set_source_info()

C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node)