SpriteAnim
from panda3d.physics import SpriteAnim
- class SpriteAnim
Bases:
ReferenceCount
Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types.
Inheritance diagram
- STFromNode = 1
- STTexture = 0
- ST_from_node = 1
- ST_texture = 0
- __init__(*args, **kwargs)
- getModelSource()
C++ Interface: get_model_source(SpriteAnim self)
- getNodeSource()
C++ Interface: get_node_source(SpriteAnim self)
- getNumFrames()
C++ Interface: get_num_frames(SpriteAnim self)
- getSourceType()
C++ Interface: get_source_type(SpriteAnim self)
- getTexSource()
C++ Interface: get_tex_source(SpriteAnim self)
- get_model_source()
C++ Interface: get_model_source(SpriteAnim self)
- get_node_source()
C++ Interface: get_node_source(SpriteAnim self)
- get_num_frames()
C++ Interface: get_num_frames(SpriteAnim self)
- get_source_type()
C++ Interface: get_source_type(SpriteAnim self)
- get_tex_source()
C++ Interface: get_tex_source(SpriteAnim self)
- setSourceInfo()
C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node)
- set_source_info()
C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node)