SpriteAnim
from panda3d.physics import SpriteAnim
- class SpriteAnim
- Bases: - ReferenceCount- Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types. - Inheritance diagram - STFromNode = 1
 - STTexture = 0
 - ST_from_node = 1
 - ST_texture = 0
 - __init__(*args, **kwargs)
 - getModelSource()
- C++ Interface: get_model_source(SpriteAnim self) 
 - getNodeSource()
- C++ Interface: get_node_source(SpriteAnim self) 
 - getNumFrames()
- C++ Interface: get_num_frames(SpriteAnim self) 
 - getSourceType()
- C++ Interface: get_source_type(SpriteAnim self) 
 - getTexSource()
- C++ Interface: get_tex_source(SpriteAnim self) 
 - get_model_source()
- C++ Interface: get_model_source(SpriteAnim self) 
 - get_node_source()
- C++ Interface: get_node_source(SpriteAnim self) 
 - get_num_frames()
- C++ Interface: get_num_frames(SpriteAnim self) 
 - get_source_type()
- C++ Interface: get_source_type(SpriteAnim self) 
 - get_tex_source()
- C++ Interface: get_tex_source(SpriteAnim self) 
 - setSourceInfo()
- C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node) 
 - set_source_info()
- C++ Interface: set_source_info(const SpriteAnim self, str tex) set_source_info(const SpriteAnim self, str model, str node) 
 
