BulletClosestHitRayResult

struct BulletClosestHitRayResult

Bases: ClosestRayResultCallback, MemoryBase

Inheritance diagram

Inheritance diagram of BulletClosestHitRayResult

BulletClosestHitRayResult(BulletClosestHitRayResult const&) = default
BulletClosestHitRayResult empty(void)

Named constructor intended to be used for asserts with have to return a concrete value.

LPoint3 get_from_pos(void) const
PN_stdfloat get_hit_fraction(void) const
LVector3 get_hit_normal(void) const
LPoint3 get_hit_pos(void) const
PandaNode *get_node(void) const
int get_shape_part(void) const
LPoint3 get_to_pos(void) const
int get_triangle_index(void) const
bool has_hit(void) const