"""Contains the TaskThreaded and TaskThread classes."""
__all__ = ['TaskThreaded', 'TaskThread']
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.task import Task
from direct.task.TaskManagerGlobal import taskMgr
from panda3d.core import ClockObject
from .PythonUtil import SerialNumGen, Functor
[docs]class TaskThreaded:
""" derive from this if you need to do a bunch of CPU-intensive
processing and you don't want to hang up the show. Lets you break
up the processing over multiple frames """
notify = directNotify.newCategory("TaskThreaded")
_Serial = SerialNumGen()
[docs] def __init__(self, name, threaded=True, timeslice=None, callback=None):
# timeslice is how long this thread should take every frame.
self.__name = name
self.__threaded = threaded
if timeslice is None:
timeslice = .01
self.__timeslice = timeslice
self.__taskNames = set()
self._taskStartTime = None
self.__threads = set()
self._callback = callback
[docs] def finished(self):
if self._callback:
self._callback()
[docs] def destroy(self):
for taskName in self.__taskNames:
taskMgr.remove(taskName)
del self.__taskNames
for thread in self.__threads:
thread.tearDown()
thread._destroy()
del self.__threads
del self._callback
self.ignoreAll()
[docs] def getTimeslice(self):
return self.___timeslice
[docs] def setTimeslice(self, timeslice):
self.__timeslice = timeslice
[docs] def scheduleCallback(self, callback):
assert self.notify.debugCall()
if not self.__threaded:
callback()
else:
taskName = ('%s-ThreadedTask-%s' %
(self.__name, TaskThreaded._Serial.next()))
assert taskName not in self.__taskNames
self.__taskNames.add(taskName)
taskMgr.add(Functor(self.__doCallback, callback, taskName),
taskName)
[docs] def scheduleThread(self, thread):
assert self.notify.debugCall()
# pass in a TaskThread. TaskThreaded will take over ownership and
# cleanup responsibilities
thread._init(self)
thread.setUp()
if thread.isFinished():
thread._destroy()
else:
if not self.__threaded:
while not thread.isFinished():
thread.run()
thread._destroy()
else:
assert not thread in self.__threads
self.__threads.add(thread)
taskName = ('%s-ThreadedTask-%s-%s' %
(self.__name, thread.__class__.__name__,
TaskThreaded._Serial.next()))
assert taskName not in self.__taskNames
self.__taskNames.add(taskName)
self.__threads.add(thread)
taskMgr.add(Functor(self._doThreadCallback, thread, taskName),
taskName)
def _doCallback(self, callback, taskName, task):
assert self.notify.debugCall()
self.__taskNames.remove(taskName)
self._taskStartTime = ClockObject.getGlobalClock().getRealTime()
callback()
self._taskStartTime = None
return Task.done
def _doThreadCallback(self, thread, taskName, task):
assert self.notify.debugCall()
self._taskStartTime = ClockObject.getGlobalClock().getRealTime()
thread.run()
self._taskStartTime = None
if thread.isFinished():
thread._destroy()
self.__taskNames.remove(taskName)
self.__threads.remove(thread)
return Task.done
else:
return Task.cont
[docs] def taskTimeLeft(self):
"""returns True if there is time left for the current task callback
to run without going over the allotted timeslice"""
if self._taskStartTime is None:
# we must not be in a task callback, we must be running in non-threaded
# mode
return True
return (ClockObject.getGlobalClock().getRealTime() - self._taskStartTime) < self.__timeslice
[docs]class TaskThread:
# derive and override these four funcs
# TaskThreaded obj is available as 'self.parent'
# attributes of TaskThreaded obj are available directly as self.variable
# call self.finished() when you're done
[docs] def tearDown(self):
# undo what you did in setUp()
# this will be called if we get destroyed early
pass
[docs] def done(self):
# override this if you want to do stuff after the thread finishes
pass
# call this when your task is complete
[docs] def finished(self):
self.tearDown()
self._finished = True
self.done()
[docs] def isFinished(self):
return self._finished
# call this to find out if you've gone over your timeslice
[docs] def timeLeft(self):
return self.parent.taskTimeLeft()
def _init(self, parent):
self.parent = parent
self._finished = False
def _destroy(self):
del self.parent
del self._finished