SpriteAnim
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class SpriteAnim
Bases:
ReferenceCountHelper class used by
SpriteParticleRendererto keep track of its textures and their respective UVs and source types.Inheritance diagram
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SpriteAnim(SpriteAnim const&) = default
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std::string get_model_source(void) const
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std::string get_node_source(void) const
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int get_num_frames(void) const
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SourceType get_source_type(void) const
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std::string get_tex_source(void) const
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void set_source_info(std::string tex)
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void set_source_info(std::string model, std::string node)
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SpriteAnim(SpriteAnim const&) = default
