LinearControlForce
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class LinearControlForce
Bases:
LinearForce
Simple directed vector force. This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it’s very handy for a game. I.e. this is the force applied by user on the selected object.
Inheritance diagram
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explicit LinearControlForce(PhysicsObject const *po = 0, PN_stdfloat a = 1.0, bool mass = false)
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LinearControlForce(LinearControlForce const ©)
Vector Constructor
Copy Constructor
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void clear_physics_object(void)
encapsulating wrapper
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static TypeHandle get_class_type(void)
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ConstPointerTo<PhysicsObject> get_physics_object(void) const
piecewise encapsulating wrapper
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void set_physics_object(PhysicsObject const *po)
encapsulating wrapper
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void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
encapsulating wrapper
piecewise encapsulating wrapper
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explicit LinearControlForce(PhysicsObject const *po = 0, PN_stdfloat a = 1.0, bool mass = false)