Simple directed vector force. This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it’s very handy for a game. I.e. this is the force applied by user on the selected object.
void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
piecewise encapsulating wrapper
- void clear_physics_object(void)