A force that lives in the scene graph and is therefore subject to local coordinate systems. An example of this would be simulating gravity in a rotating space station. or something.
explicit ForceNode(std::string const &name)
std::size_t get_num_forces(void) const
void remove_force(std::size_t index)
virtual void write_forces(std::ostream &out, int indent = 0) const
Write a string representation of this instance to <out>.
- explicit ForceNode(std::string const &name)