TextGlyph
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class TextGlyph
Bases:
TypedReferenceCount
A representation of a single glyph (character) from a font. This is a piece of renderable geometry of some kind.
Inheritance diagram
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PN_stdfloat get_advance(void) const
Returns the distance by which the character pointer should be advanced after placing this character; i.e. the approximate width the character takes up on the line.
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int get_character(void) const
Returns the Unicode value that corresponds to the character this glyph represents.
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static TypeHandle get_class_type(void)
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PointerTo<Geom> get_geom(GeomEnums::UsageHint usage_hint) const
Returns a Geom that renders the particular glyph. It will be generated if necessary.
This method will always return a copy of the Geom, so the caller is free to modify it.
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bool get_quad(LVecBase4 &dimensions, LVecBase4 &texcoords) const
Assuming that this glyph is representable as a textured quad, returns its dimensions and UV range. Returns false if it is not representable as a quad, or if it is whitespace.
The order of the components is left, bottom, right, top.
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RenderState const *get_state(void) const
Returns the state in which the glyph should be rendered.
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bool has_quad(void) const
Returns true if this glyph contains the definition for a simple quad, rather than a more complex piece of geometry.
You may still call
get_geom()
even if this returns true, which will synthesize a Geom for this quad.
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virtual bool is_whitespace(void) const
Returns true if this glyph represents invisible whitespace, or false if it corresponds to some visible character.
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PN_stdfloat get_advance(void) const