ShadeModelAttrib
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class ShadeModelAttrib
Bases:
RenderAttrib
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
Inheritance diagram
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static int get_class_slot(void)
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static TypeHandle get_class_type(void)
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static ConstPointerTo<RenderAttrib> make(ShadeModelAttrib::Mode mode)
Constructs a new
ShadeModelAttrib
object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.
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static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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static int get_class_slot(void)