SequenceNode
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class SequenceNode
Bases:
SelectiveChildNode
,AnimInterface
A node that automatically cycles through rendering each one of its children according to its frame rate.
Inheritance diagram
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explicit SequenceNode(std::string const &name)
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static TypeHandle get_class_type(void)
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virtual int get_num_frames(void) const
Returns the number of frames in the animation. This is a property of the animation and may not be directly adjusted by the user (although it may change without warning with certain kinds of animations, since this is a virtual method that may be overridden).
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void set_frame_rate(double frame_rate)
Changes the advertised frame rate of the
SequenceNode
. This can be used in conjunction withget_play_rate()
to change the effective frame rate of the node.
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explicit SequenceNode(std::string const &name)