LVector3i
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class LVector3i
Bases:
LVecBase3i
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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LVector3i(void) = default
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LVector3i(LVecBase3i const ©)
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LVector3i(int fill_value)
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LVector3i(int x, int y, int z)
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LVector3i(LVecBase2i const ©, int z)
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LVector3i back(CoordinateSystem cs = ::CS_default)
Returns the back vector for the given coordinate system.
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LVector3i cross(LVecBase3i const &other) const
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LVector3i down(CoordinateSystem cs = ::CS_default)
Returns the down vector for the given coordinate system.
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LVector3i forward(CoordinateSystem cs = ::CS_default)
Returns the forward vector for the given coordinate system.
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static TypeHandle get_class_type(void)
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LVector2i get_xy(void) const
Returns a 2-component vector that shares just the first two components of this vector.
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LVector2i get_xz(void) const
Returns a 2-component vector that shares just the first and last components of this vector.
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LVector2i get_yz(void) const
Returns a 2-component vector that shares just the last two components of this vector.
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LVector3i left(CoordinateSystem cs = ::CS_default)
Returns the left vector for the given coordinate system.
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LVector3i rfu(int right, int fwd, int up, CoordinateSystem cs = ::CS_default)
INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.
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LVector3i right(CoordinateSystem cs = ::CS_default)
Returns the right vector for the given coordinate system.
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LVector3i(void) = default