CollisionHandlerQueue

class CollisionHandlerQueue

Bases: CollisionHandler

A special kind of CollisionHandler that does nothing except remember the CollisionEntries detected the last pass. This set of CollisionEntries may then be queried by the calling function. It’s primarily useful when a simple intersection test is being made, e.g. for picking from the window.

Inheritance diagram

Inheritance diagram of CollisionHandlerQueue

CollisionHandlerQueue(void)
CollisionHandlerQueue(CollisionHandlerQueue const&) = default
void clear_entries(void)

Removes all the entries from the queue.

static TypeHandle get_class_type(void)
CollisionEntry *get_entry(int n) const

Returns the nth CollisionEntry detected last pass.

int get_num_entries(void) const

Returns the number of CollisionEntries detected last pass.

void output(std::ostream &out) const
void sort_entries(void)

Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider’s origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.

void write(std::ostream &out, int indent_level = 0) const