AudioVolumeAttrib
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class AudioVolumeAttrib
Bases:
RenderAttrib
Applies a scale to audio volume for positional sounds in the scene graph.
Inheritance diagram
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static int get_class_slot(void)
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static TypeHandle get_class_type(void)
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PN_stdfloat get_volume(void) const
Returns the volume to be applied to sounds.
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bool has_volume(void) const
Returns true if the
AudioVolumeAttrib
has a non-identity volume, false otherwise (in which case it might be an off attrib or an identity attrib).
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bool is_off(void) const
Returns true if the
AudioVolumeAttrib
will ignore any color scales inherited from above, false otherwise. This is not the same thing as !has_scale(); aAudioVolumeAttrib
may have the “off” flag set and also have another scale specified.
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static ConstPointerTo<RenderAttrib> make(PN_stdfloat volume)
Constructs a new
AudioVolumeAttrib
object that indicates audio volume should be scaled by the indicated factor.
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static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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static ConstPointerTo<RenderAttrib> make_identity(void)
Constructs an identity audio volume attrib.
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static ConstPointerTo<RenderAttrib> make_off(void)
Constructs a new
AudioVolumeAttrib
object that ignores anyAudioVolumeAttrib
inherited from above. You may also specify an additional volume scale to apply to geometry below (usingset_volume()
).
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ConstPointerTo<RenderAttrib> set_volume(PN_stdfloat volume) const
Returns a new
AudioVolumeAttrib
, just like this one, but with the volume changed to the indicated value.
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static int get_class_slot(void)