BulletSphericalConstraint
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class BulletSphericalConstraint
Bases:
BulletConstraint
A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint.
Inheritance diagram
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explicit BulletSphericalConstraint(BulletRigidBodyNode const *node_a, LPoint3 const &pivot_a)
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explicit BulletSphericalConstraint(BulletRigidBodyNode const *node_a, BulletRigidBodyNode const *node_b, LPoint3 const &pivot_a, LPoint3 const &pivot_b)
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static TypeHandle get_class_type(void)
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explicit BulletSphericalConstraint(BulletRigidBodyNode const *node_a, LPoint3 const &pivot_a)