from panda3d.physics import PhysicsCollisionHandler
class PhysicsCollisionHandler


Bases: CollisionHandlerPusher

A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. This also puts forces onto the physics objects

Inheritance diagram

Inheritance diagram of PhysicsCollisionHandler

getAlmostStationarySpeed() float
static getClassType() panda3d.core.TypeHandle
getDynamicFrictionCoef() float
getStaticFrictionCoef() float
setAlmostStationarySpeed(speed: float)

These setters and getter are a bit of a hack:

setDynamicFrictionCoef(coef: float)
setStaticFrictionCoef(coef: float)