direct.controls.NonPhysicsWalker
from direct.controls.NonPhysicsWalker import NonPhysicsWalker
NonPhysicsWalker.py is for avatars.
A walker control such as this one provides:
creation of the collision nodes
handling the keyboard and mouse input for avatar movement
moving the avatar
it does not:
play sounds
play animations
although it does send messages that allow a listener to play sounds or animations based on walker events.
Inheritance diagram
- class NonPhysicsWalker[source]
Bases:
DirectObject
- initializeCollisions(self, collisionTraverser, avatarNodePath, avatarRadius=1.4, floorOffset=1.0, reach=1.0)[source]
Set up the avatar for collisions
- notify = <direct.directnotify.Notifier.Notifier object>
- oneTimeCollide(self)[source]
Makes one quick collision pass for the avatar, for instance as a one-time straighten-things-up operation after collisions have been disabled.
- placeOnFloor(self)[source]
Make a reasonable effor to place the avatar on the ground. For example, this is useful when switching away from the current walker.
- slideName = 'slide-is-disabled'
- wantDebugIndicator = 0