Panda3D Rendering Process
The rendering process in Panda is comprised by four classes and their
interactions: GraphicsPipe
, GraphicsEngine
,
GraphicsStateGuardian
, and GraphicsOutput
. The following
sections will explain the purpose of each of these classes in detail.
Note that the following interfaces are for the advanced user only. If you are
writing a simple application that only needs to open a window and perform basic
3-D rendering, there is no need to use any of these interfaces, as the
appropriate calls to open a default window are made automatically when you
import direct.directbase.DirectStart
at the start of your application.
At some point, however, you may wish to understand more deeply how to manage your windows and buffers, and to do this it will help you to understand how everything is connected together.
- Multithreaded Render Pipeline
- Introducing Graphics Classes
- The Graphics Pipe
- Creating Windows and Buffers
- Display Regions
- Creating New MouseWatchers for Display Regions
- Clearing Display Regions
- The 2D Display Region
- Stereo Display Regions
- Multi-Pass Rendering
- How to Control Render Order
- Table of features supported per graphic renderer