PerlinNoise3¶
from panda3d.core import PerlinNoise3
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class
PerlinNoise3
¶ Bases:
PerlinNoise
This class provides an implementation of Perlin noise for 3 variables. This code is loosely based on the reference implementation at http://mrl.nyu.edu/~perlin/noise/ .
Inheritance diagram
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__call__
(value: LVecBase3d) → float¶
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__call__
(value: LVecBase3f) → float
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__init__
()¶ Randomizes the tables to make a unique noise function. Uses a default scale (noise frequency), table size, and seed.
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__init__
(copy: PerlinNoise3) Makes an exact copy of the existing
PerlinNoise
object, including its random seed.
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__init__
(sx: float, sy: float, sz: float, table_size: int, seed: int) Randomizes the tables to make a unique noise function.
If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.
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assign
(copy: PerlinNoise3) → PerlinNoise3¶
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noise
(value: LVecBase3d) → float¶ Returns the noise function of the three inputs.
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noise
(value: LVecBase3f) → float Returns the noise function of the three inputs.
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setScale
(scale: LVecBase3d) → None¶ Changes the scale (frequency) of the noise.
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setScale
(scale: LVecBase3f) → None Changes the scale (frequency) of the noise.
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