from panda3d.core import CollisionInvSphere
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere. Everything outside the sphere is solid matter; everything inside is empty space. Useful for constraining objects to remain within a spherical perimeter.
__init__(center: LPoint3, radius: float) → None¶
__init__(cx: float, cy: float, cz: float, radius: float) → None