QueuedConnectionListener
from panda3d.core import QueuedConnectionListener
- class QueuedConnectionListener
Bases:
Bases:
ConnectionListener,QueuedReturn_ConnectionListenerDataThis flavor of
ConnectionListenerwill queue up all of the TCP connections it established for later detection by the client code.Inheritance diagram
- __init__(manager: ConnectionManager, num_threads: int)
- getNewConnection(new_connection: PointerTo_Connection) bool
This flavor of
getNewConnection()simply returns a new connection, assuming the user doesn’t care about the rendezvous socket that originated it or the address it came from.
- getNewConnection(rendezvous: PointerTo_Connection, address: NetAddress, new_connection: PointerTo_Connection) bool
If a previous call to
newConnectionAvailable()returned true, this function will return information about the newly established connection.The rendezvous parameter is the particular rendezvous socket this new connection originally communicated with; it is provided in case the
ConnectionListenerwas monitorind more than one and you care which one it was. The address parameter is the net address of the new client, and new_connection is the socket of the newly established connection.The return value is true if a connection was successfully returned, or false if there was, in fact, no new connection. (This may happen if there are multiple threads accessing the
QueuedConnectionListener).
- newConnectionAvailable() bool
Returns true if a new connection was recently established; the connection information may then be retrieved via
getNewConnection().
