from panda3d.egg import EggFilenameNode
This is an egg node that contains a filename. It references a physical file relative to the directory the egg file was loaded in. It is a base class for EggTexture and EggExternalReference.
getDefaultExtension() → str¶
Returns the default extension for this filename type.
setFilename(filename: Filename) → None¶
getFullpath() → Filename¶
Returns the full pathname to the file, if it is known; otherwise, returns the same thing as
This function simply returns whatever was set by the last call to
setFullpath(). This string is not written to the egg file; its main purpose is to record the full path to a filename (for instance, a texture filename) if it is known, for egg structures that are generated in-memory and then immediately converted to a scene graph.
- Return type
setFullpath(fullpath: Filename) → None¶
Records the full pathname to the file, for the benefit of