ComputeNode¶
from panda3d.core import ComputeNode
-
class
ComputeNode
¶ Bases:
PandaNode
A special node, the sole purpose of which is to invoke a dispatch operation on the assigned compute shader.
Inheritance diagram
-
__init__
(name: str)¶ Creates a
ComputeNode
with the given name. UseaddDispatch()
and also assign a shader using aShaderAttrib
.
-
addDispatch
(num_groups: LVecBase3i) → None¶ Adds a dispatch command with the given number of work groups in the X, Y, and Z dimensions. Any of these values may be set to 1 if the respective dimension should not be used.
-
addDispatch
(num_groups_x: int, num_groups_y: int, num_groups_z: int) → None Adds a dispatch command with the given number of work groups in the X, Y, and Z dimensions. Any of these values may be set to 1 if the respective dimension should not be used.
-
property
dispatches
→ Sequence[LVecBase3i]¶ - Getter
Returns the group counts of the nth dispatch associated with this object.
- Setter
Sets the group counts of the nth dispatch associated with this object.
-
static
getClassType
() → TypeHandle¶
-
getDispatch
(i: int) → LVecBase3i¶ Returns the group counts of the nth dispatch associated with this object.
-
getNumDispatches
() → int¶ Returns the number of times
addDispatch()
has been called on this object.
-
insertDispatch
(i: int, num_groups: LVecBase3i) → None¶ Inserts a dispatch command with the given number of work groups in the X, Y, and Z dimensions at the given position in the list of dispatch commands. Any of these values may be set to 1 if the respective dimension should not be used.
-
setDispatch
(i: int, num_groups: LVecBase3i) → None¶ Sets the group counts of the nth dispatch associated with this object.
-