DynamicTextFont
from panda3d.core import DynamicTextFont
- class DynamicTextFont
Bases:
Bases:
TextFont
,FreetypeFont
A DynamicTextFont is a special
TextFont
object that rasterizes its glyphs from a standard font file (e.g. a TTF file) on the fly. It requires the FreeType 2.0 library (or any higher, backward-compatible version).Inheritance diagram
- __init__(copy: DynamicTextFont)
- __init__(font_filename: Filename, face_index: int)
The constructor expects the name of some font file that FreeType can read, along with face_index, indicating which font within the file to load (usually 0).
- __init__(font_data: str, data_length: int, face_index: int)
This constructor accepts a table of data representing the font file, loaded from some source other than a filename on disk.
- property anisotropic_degree int
- Getter
Returns the current anisotropic degree for textures created for this font. See
setAnisotropicDegree()
.- Setter
Enables or disables anisotropic filtering on the textures created for this font. The default value is specified by the text-anisotropic-degree variable. See
Texture.setAnisotropicDegree()
.
- property bg LColor
- Getter
Returns the color of the background pixels of the font as they are rendered into the font texture. See
setBg()
.- Setter
Changes the color of the background pixels of the font as they are rendered into the font texture. The default is (1, 1, 1, 0), or transparent white, which allows text created with the font to be colored individually. (Note that it should not generally be (0, 0, 0, 0), which would tend to bleed into the foreground color, unless you have also specified a outline color of (0, 0, 0, 1)) .
Normally, you would not change this unless you really need a particular color effect to appear in the font itself.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- clear()
Drops all the glyphs out of the cache and frees any association with any previously-generated pages.
Calling this frequently can result in wasted texture memory, as any previously rendered text will still keep a pointer to the old, previously- generated pages. As long as the previously rendered text remains around, the old pages will also remain around.
- property fg LColor
- Getter
Returns the color of the foreground pixels of the font as they are rendered into the font texture. See
setFg()
.- Setter
Changes the color of the foreground pixels of the font as they are rendered into the font texture. The default is (1, 1, 1, 1), or opaque white, which allows text created with the font to be colored individually. Normally, you would not change this unless you really need a particular color effect to appear in the font itself.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- property font_pixel_size int
This is used to report whether the requested pixel size is being only approximated by a fixed-pixel-size font. This returns 0 in the normal case, in which a scalable font is used, or the fixed-pixel-size font has exactly the requested pixel size.
If this returns non-zero, it is the pixel size of the font that we are using to approximate our desired size.
- garbageCollect() int
Removes all of the glyphs from the font that are no longer being used by any Geoms. Returns the number of glyphs removed.
- getAnisotropicDegree() int
Returns the current anisotropic degree for textures created for this font. See
setAnisotropicDegree()
.
- getBg() LColor
Returns the color of the background pixels of the font as they are rendered into the font texture. See
setBg()
.
- static getClassType() TypeHandle
- getFg() LColor
Returns the color of the foreground pixels of the font as they are rendered into the font texture. See
setFg()
.
- getFontPixelSize() int
This is used to report whether the requested pixel size is being only approximated by a fixed-pixel-size font. This returns 0 in the normal case, in which a scalable font is used, or the fixed-pixel-size font has exactly the requested pixel size.
If this returns non-zero, it is the pixel size of the font that we are using to approximate our desired size.
- getMagfilter() FilterType
Returns the filter type used when enlarging the textures created for this font.
- getMinfilter() FilterType
Returns the filter type used when minimizing the textures created for this font.
- getName() str
Disambiguates the
getName()
method between that inherited fromTextFont
and that inherited fromFreetypeFont
.
- getNativeAntialias() bool
Returns whether Freetype’s built-in antialias mode is enabled. See
setNativeAntialias()
.
- getNumPages() int
Returns the number of pages associated with the font. Initially, the font has zero pages; when the first piece of text is rendered with the font, it will add additional pages as needed. Each page is a Texture object that contains the images for each of the glyphs currently in use somewhere.
- getOutlineColor() LColor
Returns the color of the outline pixels of the font as they are rendered into the font texture. See
setOutline()
.
- getOutlineFeather() float
Returns the softness of the outline pixels of the font, as a value in the range 0.0 to 1.0. See
setOutline()
.
- getOutlineWidth() float
Returns the width of the outline pixels of the font, as the number of points beyond each letter. See
setOutline()
.
- getPage(n: int) DynamicTextPage
Returns the nth page associated with the font. Initially, the font has zero pages; when the first piece of text is rendered with the font, it will add additional pages as needed. Each page is a Texture object that contains the images for each of the glyphs currently in use somewhere.
- getPageSize() LVecBase2i
Returns the size of the textures that are created for the
DynamicTextFont
. SeesetPageSize()
.
- getPageXSize() int
Returns the x size of the textures that are created for the
DynamicTextFont
. SeesetPageSize()
.
- getPageYSize() int
Returns the y size of the textures that are created for the
DynamicTextFont
. SeesetPageSize()
.
- getPixelsPerUnit() float
Returns the resolution of the texture map. See
setPixelsPerUnit()
.
- getPolyMargin() float
Returns the number of pixels of padding that is included around each glyph in the generated polygons. See
setPolyMargin()
.
- getRenderMode() RenderMode
Returns the way the glyphs on this particular font are generated. See
setRenderMode()
.
- getScaleFactor() float
Returns the antialiasing scale factor. See
setScaleFactor()
.
- getTexFormat() Format
Returns the texture format used to render the individual pages. This is set automatically according to the colors selected.
- getTextureMargin() int
Returns the number of pixels of padding that is added around the border of each glyph in the texture map. See
setTextureMargin()
.
- property magfilter FilterType
Returns/Sets the filter type used when enlarging the textures created for this font.
- property minfilter FilterType
Returns/Sets the filter type used when minimizing the textures created for this font.
- property native_antialias bool
- Getter
Returns whether Freetype’s built-in antialias mode is enabled. See
setNativeAntialias()
.- Setter
Sets whether the Freetype library’s built-in antialias mode is enabled. There are two unrelated ways to achieve antialiasing: with Freetype’s native antialias mode, and with the use of a scale_factor greater than one. By default, both modes are enabled.
At low resolutions, some fonts may do better with one mode or the other. In general, Freetype’s native antialiasing will produce less blurry results, but may introduce more artifacts.
- property page_size LVecBase2i
- Getter
Returns the size of the textures that are created for the
DynamicTextFont
. SeesetPageSize()
.- Setter
Sets the x, y size of the textures that are created for the
DynamicTextFont
.Sets the x, y size of the textures that are created for the
DynamicTextFont
.
- property pages Sequence[DynamicTextPage]
Returns the nth page associated with the font. Initially, the font has zero pages; when the first piece of text is rendered with the font, it will add additional pages as needed. Each page is a Texture object that contains the images for each of the glyphs currently in use somewhere.
- property pixels_per_unit float
- Getter
Returns the resolution of the texture map. See
setPixelsPerUnit()
.- Setter
Set the resolution of the texture map, and hence the clarity of the resulting font. This sets the number of pixels in the texture map that are used for each onscreen unit.
Setting this number larger results in an easier to read font, but at the cost of more texture memory.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- property point_size float
- Getter
Returns the point size of the font.
- Setter
Sets the point size of the font. This controls the apparent size of the font onscreen. By convention, a 10 point font is about 1 screen unit high.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- property poly_margin float
- Getter
Returns the number of pixels of padding that is included around each glyph in the generated polygons. See
setPolyMargin()
.- Setter
Sets the number of pixels of padding that is included around each glyph in the generated polygons. This helps prevent the edges of the glyphs from being cut off at small minifications. It is not related to the amount of extra pixels reserved in the texture map (but it should be set somewhat smaller than this number, which is controlled by
setTextureMargin()
, to prevent bleed-in from neighboring letters in the texture).
- property render_mode RenderMode
- Getter
Returns the way the glyphs on this particular font are generated. See
setRenderMode()
.- Setter
Specifies the way the glyphs on this particular font are generated. The default is RM_texture, which is the only mode supported for bitmap fonts. Other modes are possible for most modern fonts.
- property scale_factor float
- Getter
Returns the antialiasing scale factor. See
setScaleFactor()
.- Setter
Sets the factor by which the font is rendered larger by the FreeType library before being filtered down to its actual size in the texture as specified by
setPixelsPerUnit()
. This may be set to a number larger than 1.0 to improve the font’s antialiasing (since FreeType doesn’t really do a swell job of antialiasing by itself). There is some performance implication for setting this different than 1.0, but it is probably small.This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setAnisotropicDegree(anisotropic_degree: int)
Enables or disables anisotropic filtering on the textures created for this font. The default value is specified by the text-anisotropic-degree variable. See
Texture.setAnisotropicDegree()
.
- setBg(bg: LColor)
Changes the color of the background pixels of the font as they are rendered into the font texture. The default is (1, 1, 1, 0), or transparent white, which allows text created with the font to be colored individually. (Note that it should not generally be (0, 0, 0, 0), which would tend to bleed into the foreground color, unless you have also specified a outline color of (0, 0, 0, 1)) .
Normally, you would not change this unless you really need a particular color effect to appear in the font itself.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setFg(fg: LColor)
Changes the color of the foreground pixels of the font as they are rendered into the font texture. The default is (1, 1, 1, 1), or opaque white, which allows text created with the font to be colored individually. Normally, you would not change this unless you really need a particular color effect to appear in the font itself.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setMagfilter(filter: FilterType)
Sets the filter type used when enlarging the textures created for this font.
- setMinfilter(filter: FilterType)
Sets the filter type used when minimizing the textures created for this font.
- setNativeAntialias(native_antialias: bool)
Sets whether the Freetype library’s built-in antialias mode is enabled. There are two unrelated ways to achieve antialiasing: with Freetype’s native antialias mode, and with the use of a scale_factor greater than one. By default, both modes are enabled.
At low resolutions, some fonts may do better with one mode or the other. In general, Freetype’s native antialiasing will produce less blurry results, but may introduce more artifacts.
- setOutline(outline_color: LColor, outline_width: float, outline_feather: float)
Sets up the font to have an outline around each font letter. This is achieved via a Gaussian post-process as each letter is generated; there is some runtime cost for this effect, but it is minimal as each letter is normally generated only once and then cached.
The color is the desired color of the outline, width is the number of points beyond the letter that the outline extends (a typical font is 10 points high), and feather is a number in the range 0.0 .. 1.0 that controls the softness of the outline. Set the width to 0.0 to disable the outline.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setPageSize(page_size: LVecBase2i)
Sets the x, y size of the textures that are created for the
DynamicTextFont
.
- setPageSize(x_size: int, y_size: int)
Sets the x, y size of the textures that are created for the
DynamicTextFont
.
- setPixelsPerUnit(pixels_per_unit: float) bool
Set the resolution of the texture map, and hence the clarity of the resulting font. This sets the number of pixels in the texture map that are used for each onscreen unit.
Setting this number larger results in an easier to read font, but at the cost of more texture memory.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setPointSize(point_size: float) bool
Sets the point size of the font. This controls the apparent size of the font onscreen. By convention, a 10 point font is about 1 screen unit high.
This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setPolyMargin(poly_margin: float)
Sets the number of pixels of padding that is included around each glyph in the generated polygons. This helps prevent the edges of the glyphs from being cut off at small minifications. It is not related to the amount of extra pixels reserved in the texture map (but it should be set somewhat smaller than this number, which is controlled by
setTextureMargin()
, to prevent bleed-in from neighboring letters in the texture).
- setRenderMode(render_mode: RenderMode)
Specifies the way the glyphs on this particular font are generated. The default is RM_texture, which is the only mode supported for bitmap fonts. Other modes are possible for most modern fonts.
- setScaleFactor(scale_factor: float) bool
Sets the factor by which the font is rendered larger by the FreeType library before being filtered down to its actual size in the texture as specified by
setPixelsPerUnit()
. This may be set to a number larger than 1.0 to improve the font’s antialiasing (since FreeType doesn’t really do a swell job of antialiasing by itself). There is some performance implication for setting this different than 1.0, but it is probably small.This should only be called before any characters have been requested out of the font, or immediately after calling
clear()
.
- setTextureMargin(texture_margin: int)
Sets the number of pixels of padding that is added around the border of each glyph before adding it to the texture map. This reduces the bleed in from neighboring glyphs in the texture map.
- property tex_format Format
Returns the texture format used to render the individual pages. This is set automatically according to the colors selected.
- property texture_margin int
- Getter
Returns the number of pixels of padding that is added around the border of each glyph in the texture map. See
setTextureMargin()
.- Setter
Sets the number of pixels of padding that is added around the border of each glyph before adding it to the texture map. This reduces the bleed in from neighboring glyphs in the texture map.