direct.tkpanels.FSMInspector
from direct.tkpanels.FSMInspector import FSMInspector, StateInspector
Defines the FSMInspector
class, which opens a Tkinter window for
inspecting Finite State Machines.
Using the Finite State Inspector
In your Config.prc add:
want-tk #t
Start up the show and create a Finite State Machine:
from direct.showbase.ShowBaseGlobal import * from direct.fsm import ClassicFSM from direct.fsm import State def enterState(): print('enterState') def exitState(): print 'exitState' fsm = ClassicFSM.ClassicFSM('stopLight', [State.State('red', enterState, exitState, ['green']), State.State('yellow', enterState, exitState, ['red']), State.State('green', enterState, exitState, ['yellow'])], 'red', 'red') import FSMInspector inspector = FSMInspector.FSMInspector(fsm, title = fsm.getName()) # Note, the inspectorPos argument is optional, the inspector will # automagically position states on startup fsm = ClassicFSM.ClassicFSM('stopLight', [ State.State('yellow', enterState, exitState, ['red'], inspectorPos = [95.9, 48.0]), State.State('red', enterState, exitState, ['green'], inspectorPos = [0.0, 0.0]), State.State('green', enterState, exitState, ['yellow'], inspectorPos = [0.0, 95.9])], 'red', 'red')
Pop open a viewer:
import FSMInspector insp = FSMInspector.FSMInspector(fsm)
or if you wish to be fancy:
insp = FSMInspector.FSMInspector(fsm, title = fsm.getName())
Features
Right mouse button over a state pops up a menu allowing you to request a transition to that state
Middle mouse button will grab the canvas and slide things around if your state machine is bigger than the viewing area
There are some self explanatory menu options up at the top, the most useful being: “print ClassicFSM layout” which will print out Python code which will create an ClassicFSM augmented with layout information for the viewer so everything shows up in the same place the next time you inspect the state machine
Caveat
There is an unexplained problem with using Tk and emacs right now which occasionally results in everything locking up. This procedure seems to avoid the problem for me:
# Start up the show
from direct.showbase.ShowBaseGlobal import *
# You will see the window and a Tk panel pop open
# Type a number at the emacs prompt
>>> 123
# At this point everything will lock up and you won't get your prompt back
# Hit a bunch of Control-C's in rapid succession, in most cases
# this will break you out of whatever badness you were in and
# from that point on everything will behave normally
# This is how you pop up an inspector
import FSMInspector
inspector = FSMInspector.FSMInspector(fsm, title = fsm.getName())
Inheritance diagram
- class FSMInspector(fsm, **kw)[source]
Bases:
AppShell
- appname = 'ClassicFSM Inspector'
- frameHeight = 450
- frameWidth = 400
- usecommandarea = 0
- usestatusarea = 0